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Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here. Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will. I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to. Changes: "Shuttle code has been completely reworked." "Shuttles can now be modified to have more than one destination." "Shuttles now have a takeoff sound." "You can now throw mobs against walls to damage them. A lot." "You now need a neckgrab to throw mobs." "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it." "Adminghosts can now interact with all shuttles."
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//Shuttle controller computer for shuttles going between sectors
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/datum/shuttle/ferry/var/range = 0 //how many overmap tiles can shuttle go, for picking destinatiosn and returning.
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/obj/machinery/computer/shuttle_control/explore
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name = "exploration shuttle console"
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shuttle_tag = "Exploration"
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req_access = list()
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var/landing_type //area for shuttle ship-side
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var/obj/effect/map/destination //current destination
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var/obj/effect/map/home //current destination
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/obj/machinery/computer/shuttle_control/explore/Initialize()
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. = ..()
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home = map_sectors["[z]"]
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shuttle_tag = "[shuttle_tag]-[z]"
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if(!shuttle_controller.shuttles[shuttle_tag])
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var/datum/shuttle/ferry/shuttle = new()
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shuttle.warmup_time = 10
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shuttle.area_station = locate(landing_type)
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shuttle.area_offsite = shuttle.area_station
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shuttle_controller.shuttles[shuttle_tag] = shuttle
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START_PROCESSING(shuttle_controller, shuttle)
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testing("Exploration shuttle '[shuttle_tag]' at zlevel [z] successfully added.")
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//Sets destination to new sector. Can be null.
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/obj/machinery/computer/shuttle_control/explore/proc/update_destination(var/obj/effect/map/D)
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destination = D
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if(destination && shuttle_controller.shuttles[shuttle_tag])
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var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
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shuttle.area_offsite = destination.shuttle_landing
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testing("Shuttle controller [shuttle_tag] now sends shuttle to [destination]")
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shuttle_controller.shuttles[shuttle_tag] = shuttle
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//Gets all sectors with landing zones in shuttle's range
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/obj/machinery/computer/shuttle_control/explore/proc/get_possible_destinations()
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var/list/res = list()
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var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
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for (var/obj/effect/map/S in orange(shuttle.range, home))
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if(S.shuttle_landing)
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res += S
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return res
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//Checks if current destination is still reachable
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/obj/machinery/computer/shuttle_control/explore/proc/check_destination()
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var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
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return shuttle && destination && get_dist(home, destination) <= shuttle.range
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/obj/machinery/computer/shuttle_control/explore/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/data[0]
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var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
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if (!istype(shuttle))
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return
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//If we are already there, or can't reach place anymore, reset destination
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if(!shuttle.location && !check_destination())
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destination = null
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//check if shuttle can fly at all
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var/can_go = !isnull(destination)
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var/current_destination = destination ? destination.name : "None"
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//shuttle doesn't need destination set to return home, as long as it's in range.
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if(shuttle.location)
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current_destination = "Return"
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var/area/offsite = shuttle.area_offsite
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var/obj/effect/map/cur_loc = map_sectors["[offsite.z]"]
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can_go = (get_dist(home,cur_loc) <= shuttle.range)
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//disable picking locations if there are none, or shuttle is already off-site
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var/list/possible_d = get_possible_destinations()
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var/can_pick = !shuttle.location && possible_d.len
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var/shuttle_state
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switch(shuttle.moving_status)
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if(SHUTTLE_IDLE) shuttle_state = "idle"
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if(SHUTTLE_WARMUP) shuttle_state = "warmup"
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if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit"
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if(SHUTTLE_HALT) shuttle_state = "halt"
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var/shuttle_status
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switch (shuttle.process_state)
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if(IDLE_STATE)
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if (shuttle.in_use)
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shuttle_status = "Busy."
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else if (!shuttle.location)
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shuttle_status = "Standing-by at station."
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else
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shuttle_status = "Standing-by at offsite location."
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if(WAIT_LAUNCH, FORCE_LAUNCH)
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shuttle_status = "Shuttle has received command and will depart shortly."
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if(WAIT_ARRIVE)
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shuttle_status = "Proceeding to destination."
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if(WAIT_FINISH)
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shuttle_status = "Arriving at destination now."
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data = list(
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"destination_name" = current_destination,
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"can_pick" = can_pick,
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"shuttle_status" = shuttle_status,
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"shuttle_state" = shuttle_state,
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"has_docking" = shuttle.docking_controller? 1 : 0,
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"docking_status" = shuttle.docking_controller? shuttle.docking_controller.get_docking_status() : null,
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"docking_override" = shuttle.docking_controller? shuttle.docking_controller.override_enabled : null,
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"can_launch" = can_go && shuttle.can_launch(),
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"can_cancel" = can_go && shuttle.can_cancel(),
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"can_force" = can_go && shuttle.can_force()
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)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "shuttle_control_console_exploration.tmpl", "[shuttle_tag] Shuttle Control", 470, 310)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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/obj/machinery/computer/shuttle_control/explore/Topic(href, href_list)
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if(..())
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return 1
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usr.set_machine(src)
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src.add_fingerprint(usr)
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var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
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if (!istype(shuttle))
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return
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if(href_list["pick"])
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var/obj/effect/map/self = map_sectors["[z]"]
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if(self)
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var/list/possible_d = get_possible_destinations()
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var/obj/effect/map/D
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if(possible_d.len)
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D = input("Choose shuttle destination", "Shuttle Destination") as null|anything in possible_d
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update_destination(D)
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if(href_list["move"])
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shuttle.launch(src)
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if(href_list["force"])
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shuttle.force_launch(src)
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else if(href_list["cancel"])
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shuttle.cancel_launch(src)
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