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Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here. Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will. I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to. Changes: "Shuttle code has been completely reworked." "Shuttles can now be modified to have more than one destination." "Shuttles now have a takeoff sound." "You can now throw mobs against walls to damage them. A lot." "You now need a neckgrab to throw mobs." "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it." "Adminghosts can now interact with all shuttles."
This commit is contained in:
@@ -1,102 +1,122 @@
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/obj/machinery/computer/shuttle_control
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name = "shuttle control console"
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icon = 'icons/obj/computer.dmi'
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icon_screen = "explosive"
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light_color = LIGHT_COLOR_ORANGE
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light_color = LIGHT_COLOR_CYAN
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icon_screen = "shuttle"
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circuit = null
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var/shuttle_tag // Used to coordinate data in shuttle controller.
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var/hacked = FALSE // Has been emagged, no access restrictions.
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var/shuttle_tag // Used to coordinate data in shuttle controller.
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var/hacked = 0 // Has been emagged, no access restrictions.
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/obj/machinery/computer/shuttle_control/attack_hand(user as mob)
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if(..(user))
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return
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//src.add_fingerprint(user) //shouldn't need fingerprints just for looking at it.
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if(!allowed(user))
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to_chat(user, "<span class='warning'>Access Denied.</span>")
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return 1
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var/ui_template = "shuttle_control_console.tmpl"
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/obj/machinery/computer/shuttle_control/attack_hand(mob/user)
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ui_interact(user)
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/obj/machinery/computer/shuttle_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/data[0]
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var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
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if (!istype(shuttle))
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return
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/obj/machinery/computer/shuttle_control/attack_ai(mob/user)
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ui_interact(user)
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/obj/machinery/computer/shuttle_control/attack_ghost(var/mob/abstract/observer/user)
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if(check_rights(R_ADMIN, 0, user))
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ui_interact(user)
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/obj/machinery/computer/shuttle_control/proc/get_ui_data(var/datum/shuttle/autodock/shuttle)
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var/shuttle_state
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switch(shuttle.moving_status)
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if(SHUTTLE_IDLE) shuttle_state = "idle"
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if(SHUTTLE_WARMUP) shuttle_state = "warmup"
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if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit"
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if(SHUTTLE_HALT) shuttle_state = "halt"
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var/shuttle_status
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switch (shuttle.process_state)
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if(IDLE_STATE)
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var/cannot_depart = shuttle.current_location.cannot_depart(shuttle)
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if (shuttle.in_use)
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shuttle_status = "Busy."
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else if (!shuttle.location)
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shuttle_status = "Standing-by at station."
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else if(cannot_depart)
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shuttle_status = cannot_depart
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else
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shuttle_status = "Standing-by at offsite location."
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shuttle_status = "Standing-by at \the [shuttle.get_location_name()]."
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if(WAIT_LAUNCH, FORCE_LAUNCH)
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shuttle_status = "Shuttle has received command and will depart shortly."
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shuttle_status = "Shuttle has recieved command and will depart shortly."
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if(WAIT_ARRIVE)
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shuttle_status = "Proceeding to destination."
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shuttle_status = "Proceeding to \the [shuttle.get_destination_name()]."
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if(WAIT_FINISH)
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shuttle_status = "Arriving at destination now."
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data = list(
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return list(
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"shuttle_status" = shuttle_status,
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"shuttle_state" = shuttle_state,
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"has_docking" = shuttle.docking_controller? 1 : 0,
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"docking_status" = shuttle.docking_controller? shuttle.docking_controller.get_docking_status() : null,
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"docking_override" = shuttle.docking_controller? shuttle.docking_controller.override_enabled : null,
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"has_docking" = shuttle.active_docking_controller? 1 : 0,
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"docking_status" = shuttle.active_docking_controller? shuttle.active_docking_controller.get_docking_status() : null,
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"docking_override" = shuttle.active_docking_controller? shuttle.active_docking_controller.override_enabled : null,
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"can_launch" = shuttle.can_launch(),
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"can_cancel" = shuttle.can_cancel(),
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"can_force" = shuttle.can_force()
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"can_force" = shuttle.can_force(),
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)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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// This is a subset of the actual checks; contains those that give messages to the user.
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/obj/machinery/computer/shuttle_control/proc/can_move(var/datum/shuttle/autodock/shuttle, var/user)
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var/cannot_depart = shuttle.current_location.cannot_depart(shuttle)
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if(cannot_depart)
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to_chat(user, SPAN_WARNING(cannot_depart))
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return FALSE
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if(!shuttle.next_location.is_valid(shuttle))
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to_chat(user, SPAN_WARNING("Destination zone is invalid or obstructed."))
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return FALSE
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return TRUE
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if (!ui)
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ui = new(user, src, ui_key, "shuttle_control_console.tmpl", "[shuttle_tag] Shuttle Control", 470, 310)
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/obj/machinery/computer/shuttle_control/proc/handle_topic_href(var/datum/shuttle/autodock/shuttle, var/list/href_list, var/user)
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if(!istype(shuttle))
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return TOPIC_NOACTION
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if(href_list["move"])
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if(can_move(shuttle, user))
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shuttle.launch(src)
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return TOPIC_REFRESH
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return TOPIC_HANDLED
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if(href_list["force"])
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if(can_move(shuttle, user))
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shuttle.force_launch(src)
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return TOPIC_REFRESH
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return TOPIC_HANDLED
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if(href_list["cancel"])
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shuttle.cancel_launch(src)
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return TOPIC_REFRESH
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/obj/machinery/computer/shuttle_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/datum/shuttle/autodock/shuttle = SSshuttle.shuttles[shuttle_tag]
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if (!istype(shuttle))
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to_chat(user,"<span class='warning'>Unable to establish link with the shuttle.</span>")
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return
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var/list/data = get_ui_data(shuttle)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if(!ui)
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ui = new(user, src, ui_key, ui_template, "[shuttle_tag] Shuttle Control", 470, 450)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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/obj/machinery/computer/shuttle_control/Topic(href, href_list)
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if(..())
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return 1
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/obj/machinery/computer/shuttle_control/Topic(user, href_list)
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..()
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usr.set_machine(src)
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src.add_fingerprint(usr)
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var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
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if (!istype(shuttle))
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return
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if(href_list["move"])
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shuttle.launch(src)
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if(href_list["force"])
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shuttle.force_launch(src)
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else if(href_list["cancel"])
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shuttle.cancel_launch(src)
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handle_topic_href(SSshuttle.shuttles[shuttle_tag], href_list, user)
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/obj/machinery/computer/shuttle_control/emag_act(var/remaining_charges, var/mob/user)
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if (!hacked)
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if(!hacked)
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req_access = list()
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req_one_access = list()
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hacked = 1
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hacked = TRUE
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to_chat(user, "You short out the console's ID checking system. It's now available to everyone!")
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return 1
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return TRUE
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/obj/machinery/computer/shuttle_control/bullet_act(var/obj/item/projectile/Proj)
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visible_message("\The [Proj] ricochets off \the [src]!")
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/obj/machinery/computer/shuttle_control/ex_act(var/severity = 2.0)
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/obj/machinery/computer/shuttle_control/ex_act()
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return
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/obj/machinery/computer/shuttle_control/emp_act()
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