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Removes the Bicaridine/Kelotane side effects. (#7795)
Why: The side effects are incredibly annoying right now, knocking you out constantly - somehow being worse than the previous ones. I've thought about replacing them but I can't come up with anything that's not gonna be a pain in the ass for the player, one way or the other. I guess CE_DROPITEM is a possibility but I'm not sure if people would like that. Thus, I opted to remove them altogether. Slowing down REM is enough in my opinion.
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@@ -99,7 +99,6 @@
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/datum/reagent/bicaridine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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M.heal_organ_damage(5 * removed, 0)
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M.drowsyness = max(M.drowsyness, 5)
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/datum/reagent/bicaridine/overdose(var/mob/living/carbon/M, var/alien)
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..()//Bicard overdose heals arterial bleeding
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@@ -122,7 +121,6 @@
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/datum/reagent/kelotane/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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M.heal_organ_damage(0, 6 * removed)
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M.drowsyness = max(M.drowsyness, strength/6)
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/datum/reagent/kelotane/dermaline
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name = "Dermaline"
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