mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-28 11:02:08 +00:00
Renamed the prisoner computer's file to prisoner and added a sanity check.
The singularity is now able to eat things like signs and chameleon projectors' projections. A few other misc runtime fixes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2916 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -500,43 +500,6 @@
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access = get_all_centcom_access()
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..()
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/obj/item/weapon/cleaner
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desc = "Space Cleaner!"
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icon = 'janitor.dmi'
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name = "space cleaner"
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icon_state = "cleaner"
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item_state = "cleaner"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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throwforce = 3
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w_class = 2.0
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throw_speed = 2
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throw_range = 10
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/obj/item/weapon/chemsprayer
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desc = "A utility used to spray large amounts of reagent in a given area."
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icon = 'gun.dmi'
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name = "chem sprayer"
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icon_state = "chemsprayer"
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item_state = "chemsprayer"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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throwforce = 3
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w_class = 3.0
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throw_speed = 2
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throw_range = 10
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origin_tech = "combat=3;materials=3;engineering=3"
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/obj/item/weapon/pepperspray
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desc = "Manufactred by UhangInc., used to blind and down an opponent quickly."
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icon = 'weapons.dmi'
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name = "pepperspray"
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icon_state = "pepperspray"
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item_state = "pepperspray"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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throwforce = 3
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w_class = 2.0
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throw_speed = 2
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throw_range = 10
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/obj/item/weapon/clipboard
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name = "clipboard"
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desc = "Apply paper to this to write better. Can also hold pens."
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@@ -773,21 +736,6 @@
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origin_tech = "magnets=1"
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/obj/item/weapon/mop
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desc = "The world of janitalia wouldn't be complete without a mop."
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name = "mop"
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icon = 'janitor.dmi'
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icon_state = "mop"
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var/mopping = 0
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var/mopcount = 0
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force = 3.0
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throwforce = 10.0
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throw_speed = 5
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throw_range = 10
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w_class = 3.0
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flags = FPRINT | TABLEPASS
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/obj/item/weapon/caution
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desc = "Caution! Wet Floor!"
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name = "wet floor sign"
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@@ -77,15 +77,15 @@
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if(href_list["inject1"])
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var/obj/item/weapon/implant/I = locate(href_list["inject1"])
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I.activate(1)
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if(I) I.activate(1)
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else if(href_list["inject5"])
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var/obj/item/weapon/implant/I = locate(href_list["inject5"])
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I.activate(5)
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if(I) I.activate(5)
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else if(href_list["inject10"])
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var/obj/item/weapon/implant/I = locate(href_list["inject10"])
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I.activate(10)
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if(I) I.activate(10)
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else if(href_list["lock"])
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if(src.allowed(usr))
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@@ -466,6 +466,7 @@
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return
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var/obj/item/device/pda/P = locate(href_list["target"])
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if(!istype(P)) return
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if(istype(P, /obj/item/device/pda))
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if (isnull(P)||P.toff || toff)
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@@ -1,18 +1,28 @@
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/*
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CONTAINS:
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SPACE CLEANER
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MOP
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*/
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/obj/item/weapon/cleaner
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desc = "Space Cleaner!"
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icon = 'janitor.dmi'
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name = "space cleaner"
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icon_state = "cleaner"
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item_state = "cleaner"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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throwforce = 3
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w_class = 2.0
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throw_speed = 2
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throw_range = 10
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/obj/item/weapon/cleaner/New()
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var/datum/reagents/R = new/datum/reagents(250)
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reagents = R
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R.my_atom = src
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R.add_reagent("cleaner", 250)
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/obj/item/weapon/cleaner/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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return
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/obj/item/weapon/cleaner/afterattack(atom/A as mob|obj, mob/user as mob)
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if (istype(A, /obj/item/weapon/storage ))
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return
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@@ -71,15 +81,15 @@ MOP
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spawn(600)
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src.reagents.add_reagent(refill, 10)
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if((src.reagents.has_reagent("pacid")) || (src.reagents.has_reagent("lube"))) // Messages admins if someone sprays polyacid or space lube from a Cleaner bottle.
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message_admins("[key_name_admin(user)] fired Polyacid/Space lube from a Cleaner bottle.") // Polymorph
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log_game("[key_name(user)] fired Polyacid/Space lube from a Cleaner bottle.")
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if(src.reagents.has_reagent("pacid"))
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message_admins("[key_name_admin(user)] fired Polyacid from a Cleaner bottle.")
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log_game("[key_name(user)] fired Polyacid from a Cleaner bottle.")
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if(src.reagents.has_reagent("lube"))
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message_admins("[key_name_admin(user)] fired Space lube from a Cleaner bottle.")
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log_game("[key_name(user)] fired Space lube from a Cleaner bottle.")
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return
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/obj/item/weapon/cleaner/examine()
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set src in usr
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for(var/datum/reagent/R in reagents.reagent_list)
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@@ -88,15 +98,33 @@ MOP
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..()
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return
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/obj/item/weapon/chemsprayer//Another copy paste with a tiny change it seems
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desc = "A utility used to spray large amounts of reagent in a given area."
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icon = 'gun.dmi'
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name = "chem sprayer"
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icon_state = "chemsprayer"
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item_state = "chemsprayer"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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throwforce = 3
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w_class = 3.0
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throw_speed = 2
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throw_range = 10
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origin_tech = "combat=3;materials=3;engineering=3"
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/obj/item/weapon/chemsprayer/New()
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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R.my_atom = src
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R.add_reagent("cleaner", 10)
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/obj/item/weapon/chemsprayer/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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return
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/obj/item/weapon/chemsprayer/afterattack(atom/A as mob|obj, mob/user as mob)
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if (istype(A, /obj/item/weapon/storage ))
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return
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@@ -170,23 +198,38 @@ MOP
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spawn(600)
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src.reagents.add_reagent(refill, 10)
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if((src.reagents.has_reagent("pacid")) || (src.reagents.has_reagent("lube"))) // Messages admins if someone sprays polyacid or space lube from a Chem Sprayer.
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message_admins("[key_name_admin(user)] fired Polyacid/Space lube from a Chem Sprayer.") // Polymorph
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log_game("[key_name(user)] fired Polyacid/Space lube from a Chem Sprayer.")
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return
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//A direct copy paste of the cleaner, fantastic.
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/obj/item/weapon/pepperspray
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desc = "Manufactred by UhangInc., used to blind and down an opponent quickly."
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icon = 'weapons.dmi'
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name = "pepperspray"
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icon_state = "pepperspray"
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item_state = "pepperspray"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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throwforce = 3
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w_class = 2.0
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throw_speed = 2
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throw_range = 10
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/obj/item/weapon/pepperspray/New()
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var/datum/reagents/R = new/datum/reagents(45)
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reagents = R
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R.my_atom = src
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R.add_reagent("condensedcapsaicin", 45)
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/obj/item/weapon/pepperspray/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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return
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/obj/item/weapon/pepperspray/afterattack(atom/A as mob|obj, mob/user as mob)
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if (istype(A, /obj/item/weapon/storage ))
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return
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@@ -263,22 +306,39 @@ MOP
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var/refill = src.reagents.get_master_reagent_id()
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spawn(600)
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src.reagents.add_reagent(refill, 10)
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return
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/obj/item/weapon/pepperspray/examine()
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set src in usr
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usr << text("\icon[] [] units of spray left!", src, src.reagents.total_volume)
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..()
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return
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// MOP
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/obj/item/weapon/mop
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desc = "The world of janitalia wouldn't be complete without a mop."
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name = "mop"
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icon = 'janitor.dmi'
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icon_state = "mop"
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var/mopping = 0
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var/mopcount = 0
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force = 3.0
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throwforce = 10.0
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throw_speed = 5
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throw_range = 10
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w_class = 3.0
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flags = FPRINT | TABLEPASS
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/obj/item/weapon/mop/New()
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var/datum/reagents/R = new/datum/reagents(5)
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reagents = R
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R.my_atom = src
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obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
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src.reagents.reaction(A,1,10)
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A.clean_blood()
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@@ -289,11 +349,13 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
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for(var/obj/effect/overlay/R in A)
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del(R)
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/obj/effect/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/mop))
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return
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..()
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/obj/item/weapon/mop/afterattack(atom/A, mob/user as mob)
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if (src.reagents.total_volume < 1 || mopcount >= 5)
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user << "\blue Your mop is dry!"
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@@ -318,7 +380,6 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
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spawn(5)
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src.reagents.clear_reagents()
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mopcount = 0
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return
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@@ -327,18 +388,18 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
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* Hope it's okay to stick this shit here: it basically just turns a hexadecimal color into rgb
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*/
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proc/GetColors(hex)
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hex = uppertext(hex)
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var
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hi1 = text2ascii(hex, 2)
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lo1 = text2ascii(hex, 3)
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hi2 = text2ascii(hex, 4)
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lo2 = text2ascii(hex, 5)
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hi3 = text2ascii(hex, 6)
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lo3 = text2ascii(hex, 7)
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return list(((hi1>= 65 ? hi1-55 : hi1-48)<<4) | (lo1 >= 65 ? lo1-55 : lo1-48),
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((hi2 >= 65 ? hi2-55 : hi2-48)<<4) | (lo2 >= 65 ? lo2-55 : lo2-48),
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((hi3 >= 65 ? hi3-55 : hi3-48)<<4) | (lo3 >= 65 ? lo3-55 : lo3-48))
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/proc/GetColors(hex)
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hex = uppertext(hex)
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var
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hi1 = text2ascii(hex, 2)
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lo1 = text2ascii(hex, 3)
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hi2 = text2ascii(hex, 4)
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lo2 = text2ascii(hex, 5)
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hi3 = text2ascii(hex, 6)
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lo3 = text2ascii(hex, 7)
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return list(((hi1>= 65 ? hi1-55 : hi1-48)<<4) | (lo1 >= 65 ? lo1-55 : lo1-48),
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((hi2 >= 65 ? hi2-55 : hi2-48)<<4) | (lo2 >= 65 ? lo2-55 : lo2-48),
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((hi3 >= 65 ? hi3-55 : hi3-48)<<4) | (lo3 >= 65 ? lo3-55 : lo3-48))
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@@ -6,79 +6,69 @@ SHARDS
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*/
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/proc/construct_window(mob/usr as mob, obj/item/stack/sheet/src as obj)
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if (!( istype(usr.loc, /turf/simulated) ))
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return
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if ( ! (istype(usr, /mob/living/carbon/human) || \
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istype(usr, /mob/living/silicon) || \
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istype(usr, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") )
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usr << "\red You don't have the dexterity to do this!"
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return 1
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/proc/construct_window(mob/user as mob, obj/item/stack/sheet/src as obj)//Why is this a general proc and not on the glass sheet?
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if(!user || !src) return 0
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if(!user.IsAdvancedToolUser())
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user << "\red You don't have the dexterity to do this!"
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return 0
|
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var/reinf = istype(src, /obj/item/stack/sheet/rglass)
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var/title = reinf?"Sheet Reinf. Glass":"Sheet-Glass"
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title += " ([src.amount] sheet\s left)"
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switch(alert(title, "Would you like full tile glass or one direction?", "one direct", "full (2 sheets)", "cancel", null))
|
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if("one direct")
|
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if (src.loc != usr)
|
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return 1
|
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if (src.amount < 1)
|
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return 1
|
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if(!src) return 1
|
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if(src.loc != user || !src.use(1)) return 1
|
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var/list/directions = new/list(cardinal)
|
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for (var/obj/structure/window/win in usr.loc)
|
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for (var/obj/structure/window/win in user.loc)
|
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directions-=win.dir
|
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if(!(win.ini_dir in cardinal))
|
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usr << "\red Can't let you do that."
|
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user << "\red Can't let you do that."
|
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return 1
|
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var/dir_to_set = 2
|
||||
//yes, this could probably be done better but hey... it works...
|
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for(var/obj/structure/window/WT in usr.loc)
|
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for(var/obj/structure/window/WT in user.loc)
|
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if (WT.dir == dir_to_set)
|
||||
dir_to_set = 4
|
||||
for(var/obj/structure/window/WT in usr.loc)
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 1
|
||||
for(var/obj/structure/window/WT in usr.loc)
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 8
|
||||
for(var/obj/structure/window/WT in usr.loc)
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 2
|
||||
var/obj/structure/window/W
|
||||
if(reinf)
|
||||
W = new /obj/structure/window/reinforced( usr.loc, reinf )
|
||||
W = new /obj/structure/window/reinforced( user.loc, reinf )
|
||||
W.state = 0
|
||||
else
|
||||
W = new /obj/structure/window/basic( usr.loc, reinf )
|
||||
W = new /obj/structure/window/basic( user.loc, reinf )
|
||||
W.dir = dir_to_set
|
||||
W.ini_dir = W.dir
|
||||
W.anchored = 0
|
||||
src.use(1)
|
||||
if("full (2 sheets)")
|
||||
if (src.loc != usr)
|
||||
return 1
|
||||
if (src.amount < 2)
|
||||
return 1
|
||||
if (locate(/obj/structure/window) in usr.loc)
|
||||
usr << "\red Can't let you do that."
|
||||
if(!src) return 1
|
||||
if(src.loc != user || !src.use(2)) return 1
|
||||
if(locate(/obj/structure/window) in user.loc)
|
||||
user << "\red There is a window in the way."
|
||||
return 1
|
||||
var/obj/structure/window/W
|
||||
if(reinf)
|
||||
W = new /obj/structure/window/reinforced( usr.loc, reinf )
|
||||
W = new /obj/structure/window/reinforced( user.loc, reinf )
|
||||
W.state = 0
|
||||
else
|
||||
W = new /obj/structure/window/basic( usr.loc, reinf )
|
||||
W = new /obj/structure/window/basic( user.loc, reinf )
|
||||
W.dir = SOUTHWEST
|
||||
W.ini_dir = SOUTHWEST
|
||||
W.anchored = 0
|
||||
src.use(2)
|
||||
else
|
||||
//do nothing
|
||||
return
|
||||
return 0
|
||||
|
||||
// GLASS
|
||||
|
||||
/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
|
||||
construct_window(usr, src)
|
||||
construct_window(user, src)
|
||||
|
||||
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
@@ -115,7 +105,7 @@ SHARDS
|
||||
// REINFORCED GLASS
|
||||
|
||||
/obj/item/stack/sheet/rglass/attack_self(mob/user as mob)
|
||||
construct_window(usr, src)
|
||||
construct_window(user, src)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -629,12 +629,14 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
||||
if(confirm != "Yes") return
|
||||
//Due to the delay here its easy for something to have happened to the mob
|
||||
if(!M) return
|
||||
|
||||
if(usr.key != M.key && M.client)
|
||||
log_admin("[key_name(usr)] has gibbed [key_name(M)]")
|
||||
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]", 1)
|
||||
|
||||
if (istype(M, /mob/dead/observer))
|
||||
if(istype(M, /mob/dead/observer))
|
||||
gibs(M.loc, M.viruses)
|
||||
return
|
||||
|
||||
|
||||
@@ -911,85 +911,43 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
statpanel("Spells","[S.charge_counter]/[S.charge_max]",S)
|
||||
if("holdervar")
|
||||
statpanel("Spells","[S.holder_var_type] [S.holder_var_amount]",S)
|
||||
#if 1
|
||||
/client/proc/station_explosion_cinematic(var/derp)
|
||||
if(mob)
|
||||
var/mob/M = mob
|
||||
M.loc = null // HACK, but whatever, this works
|
||||
|
||||
if (M.client&&M.hud_used)//They may some times not have a hud, apparently.
|
||||
var/obj/screen/boom = M.hud_used.station_explosion
|
||||
M.client.screen += boom
|
||||
if(ticker)
|
||||
switch(ticker.mode.name)
|
||||
if("nuclear emergency")
|
||||
flick("start_nuke", boom)
|
||||
if("AI malfunction")
|
||||
flick("start_malf", boom)
|
||||
else
|
||||
boom.icon_state = "start"
|
||||
sleep(40)
|
||||
M << sound('explosionfar.ogg')
|
||||
boom.icon_state = "end"
|
||||
if(!derp) flick("explode", boom)
|
||||
else flick("explode2", boom)
|
||||
sleep(40)
|
||||
if(ticker)
|
||||
switch(ticker.mode.name)
|
||||
if("nuclear emergency")
|
||||
if(!derp) boom.icon_state = "loss_nuke"
|
||||
else boom.icon_state = "loss_nuke2"
|
||||
if("malfunction")
|
||||
boom.icon_state = "loss_malf"
|
||||
if("blob")
|
||||
return//Nothin here yet and the general one does not fit.
|
||||
else
|
||||
boom.icon_state = "loss_general"
|
||||
#elif
|
||||
/client/proc/station_explosion_cinematic(var/derp)
|
||||
if(!src.mob)
|
||||
return
|
||||
|
||||
var/mob/M = src.mob
|
||||
M.loc = null // HACK, but whatever, this works
|
||||
/client/proc/station_explosion_cinematic(var/station_missed)
|
||||
if(!mob || !ticker) return
|
||||
if(!mob.client || !mob.hud_used || !ticker.mode) return
|
||||
// M.loc = null this might make it act weird but fuck putting them in nullspace, it causes issues.
|
||||
var/obj/screen/boom = mob.hud_used.station_explosion
|
||||
if(!istype(boom)) return
|
||||
|
||||
if(!M.hud_used)
|
||||
return
|
||||
mob.client.screen += boom
|
||||
|
||||
switch(ticker.mode.name)
|
||||
if("nuclear emergency")
|
||||
flick("start_nuke", boom)
|
||||
if("AI malfunction")
|
||||
flick("start_malf", boom)
|
||||
else
|
||||
boom.icon_state = "start"
|
||||
|
||||
var/obj/screen/boom = M.hud_used.station_explosion
|
||||
src.screen += boom
|
||||
if(ticker)
|
||||
switch(ticker.mode.name)
|
||||
if("nuclear emergency")
|
||||
flick("start_nuke", boom)
|
||||
if("AI malfunction")
|
||||
flick("start_malf", boom)
|
||||
else
|
||||
boom.icon_state = "start"
|
||||
sleep(40)
|
||||
M << sound('explosionfar.ogg')
|
||||
mob << sound('explosionfar.ogg')
|
||||
boom.icon_state = "end"
|
||||
if(!derp)
|
||||
flick("explode", boom)
|
||||
else
|
||||
flick("explode2", boom)
|
||||
if(!station_missed) flick("explode", boom)
|
||||
else flick("explode2", boom)
|
||||
sleep(40)
|
||||
if(ticker)
|
||||
switch(ticker.mode.name)
|
||||
if("nuclear emergency")
|
||||
if (!derp)
|
||||
boom.icon_state = "loss_nuke"
|
||||
else
|
||||
boom.icon_state = "loss_nuke2"
|
||||
if("AI malfunction")
|
||||
boom.icon_state = "loss_malf"
|
||||
else
|
||||
boom.icon_state = "loss_general"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
switch(ticker.mode.name)
|
||||
if("nuclear emergency")
|
||||
if(!station_missed) boom.icon_state = "loss_nuke"
|
||||
else boom.icon_state = "loss_nuke2"
|
||||
if("malfunction")
|
||||
boom.icon_state = "loss_malf"
|
||||
if("blob")
|
||||
return//Nothin here yet and the general one does not fit.
|
||||
else
|
||||
boom.icon_state = "loss_general"
|
||||
return
|
||||
|
||||
|
||||
// facing verbs
|
||||
@@ -1039,6 +997,7 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
/mob/proc/IsAdvancedToolUser()//This might need a rename but it should replace the can this mob use things check
|
||||
return 0
|
||||
|
||||
|
||||
/mob/proc/Stun(amount)
|
||||
if(canstun)
|
||||
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
|
||||
@@ -1046,7 +1005,6 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
if(istype(src, /mob/living/carbon/alien)) // add some movement delay
|
||||
var/mob/living/carbon/alien/Alien = src
|
||||
Alien.move_delay_add = min(Alien.move_delay_add + round(amount / 5), 10) // a maximum delay of 10
|
||||
|
||||
return
|
||||
|
||||
/mob/proc/SetStunned(amount) //if you REALLY need to set stun to a set amount without the whole "can't go below current stunned"
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
var/global/list/uneatable = list(
|
||||
/turf/space,
|
||||
/obj/effect,
|
||||
/obj/effect/overlay,
|
||||
/obj/effect/decal/cleanable,
|
||||
/obj/effect/rune
|
||||
/obj/effect/overlay
|
||||
)
|
||||
|
||||
/obj/machinery/singularity/
|
||||
|
||||
Reference in New Issue
Block a user