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Fix parallax (#2983)
changes: Parallax now actually moves properly on Move(). Parallax movement can now be toggled as a preference. Merged all movable/Move() overrides for performance reasons.
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@@ -110,16 +110,6 @@
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if (old_has_opaque_atom != T.has_opaque_atom)
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T.reconsider_lights()
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/atom/movable/Move()
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. = ..()
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var/datum/light_source/L
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var/thing
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for (thing in light_sources)
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L = thing
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L.source_atom.update_light()
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/atom/movable/forceMove()
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. = ..()
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