Remove Unused Circuit Boards (#22322)

Removes a bunch of unused circuit boards that corresponded to machinery
that didn't exist in the game anymore. These would turn up in spawners
on offsites and in random contents crates regularly, essentially
"wasting" the spawns.
This commit is contained in:
VMSolidus
2026-04-27 00:13:03 +00:00
committed by GitHub
parent 8464424c7e
commit 2f3276ba0d
12 changed files with 25 additions and 137 deletions
@@ -68,10 +68,6 @@
name = T_BOARD("ProComp Executive")
build_path = /obj/machinery/computer/pod/old/syndicate
/obj/item/circuitboard/swfdoor
name = T_BOARD("Magix")
build_path = /obj/machinery/computer/pod/old/swf
/obj/item/circuitboard/rdservercontrol
name = T_BOARD("R&D server control console")
build_path = /obj/machinery/computer/rdservercontrol
@@ -1,110 +0,0 @@
/obj/item/circuitboard/mecha
name = "exosuit circuit board"
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
item_state = "electronic"
board_type = "other"
/obj/item/circuitboard/mecha/ripley
origin_tech = list(TECH_DATA = 3)
/obj/item/circuitboard/mecha/ripley/peripherals
name = T_BOARD_MECHA("Ripley peripherals control")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/ripley/main
name = T_BOARD_MECHA("Ripley central control")
icon_state = "mainboard"
/obj/item/circuitboard/mecha/gygax
origin_tech = list(TECH_DATA = 4)
/obj/item/circuitboard/mecha/gygax/peripherals
name = T_BOARD_MECHA("Gygax peripherals control")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/gygax/targeting
name = T_BOARD_MECHA("Gygax weapon control and targeting")
icon_state = "mcontroller"
origin_tech = list(TECH_DATA = 4, TECH_COMBAT = 4)
/obj/item/circuitboard/mecha/gygax/main
name = T_BOARD_MECHA("Gygax central control")
icon_state = "mainboard"
/obj/item/circuitboard/mecha/durand
origin_tech = list(TECH_DATA = 4)
/obj/item/circuitboard/mecha/durand/peripherals
name = T_BOARD_MECHA("Durand peripherals control")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/durand/targeting
name = T_BOARD_MECHA("Durand weapon control and targeting")
icon_state = "mcontroller"
origin_tech = list(TECH_DATA = 4, TECH_COMBAT = 4)
/obj/item/circuitboard/mecha/durand/main
name = T_BOARD_MECHA("Durand central control")
icon_state = "mainboard"
/obj/item/circuitboard/mecha/honker
origin_tech = list(TECH_DATA = 4)
/obj/item/circuitboard/mecha/honker/peripherals
name = T_BOARD_MECHA("H.O.N.K peripherals control")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/honker/targeting
name = T_BOARD_MECHA("H.O.N.K weapon control and targeting")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/honker/main
name = T_BOARD_MECHA("H.O.N.K central control")
icon_state = "mainboard"
/obj/item/circuitboard/mecha/odysseus
origin_tech = list(TECH_DATA = 3)
/obj/item/circuitboard/mecha/odysseus/peripherals
name = T_BOARD_MECHA("Odysseus peripherals control")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/odysseus/main
name = T_BOARD_MECHA("Odysseus central control")
icon_state = "mainboard"
/obj/item/circuitboard/mecha/hermes
origin_tech = list(TECH_DATA = 2)
/obj/item/circuitboard/mecha/hermes/peripherals
name = T_BOARD_MECHA("Hermes peripherals control")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/hermes/main
name = T_BOARD_MECHA("Hermes central control")
icon_state = "mainboard"
/obj/item/circuitboard/mecha/phazon
origin_tech = list(TECH_DATA = 5, TECH_BLUESPACE = 5)
/obj/item/circuitboard/mecha/phazon/peripherals
name = T_BOARD_MECHA("Phazon peripherals control")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/phazon/targeting
name = T_BOARD_MECHA("Phazon weapon control and targeting")
icon_state = "mcontroller"
origin_tech = list(TECH_DATA = 5, TECH_COMBAT = 6, TECH_BLUESPACE = 5)
/obj/item/circuitboard/mecha/phazon/main
name = T_BOARD_MECHA("Phazon central control")
icon_state = "mainboard"
//Undef the macro, shouldn't be needed anywhere else
#undef T_BOARD_MECHA
@@ -1,4 +1,4 @@
/obj/item/circuitboard/rig_assembly
ABSTRACT_TYPE(/obj/item/circuitboard/rig_assembly)
name = "rig circuit board"
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
@@ -9,7 +9,7 @@
////CIVILIAN BOARDS////
///////////////////////
/obj/item/circuitboard/rig_assembly/civilian
ABSTRACT_TYPE(/obj/item/circuitboard/rig_assembly/civilian)
origin_tech = list(TECH_DATA = 4)
/obj/item/circuitboard/rig_assembly/civilian/industrial
@@ -35,7 +35,7 @@
////COMBAT BOARDS////
/////////////////////
/obj/item/circuitboard/rig_assembly/combat
ABSTRACT_TYPE(/obj/item/circuitboard/rig_assembly/combat)
origin_tech = list(TECH_DATA = 5)
/obj/item/circuitboard/rig_assembly/combat/targeting
@@ -69,7 +69,7 @@
////ILLEGAL BOARDS////
//////////////////////
/obj/item/circuitboard/rig_assembly/illegal
ABSTRACT_TYPE(/obj/item/circuitboard/rig_assembly/illegal)
origin_tech = list(TECH_DATA = 7, TECH_ILLEGAL = 4)
/obj/item/circuitboard/rig_assembly/illegal/targeting