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Merge branch 'master' into init_update_and_stuff
This commit is contained in:
@@ -125,7 +125,12 @@
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name = "docility potion"
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desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bottle19"
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icon_state = "bottle-1"
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/obj/item/slimepotion/Initialize() // Better than hardsprited in stuff.
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]-100")
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filling.color = COLOR_PINK
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add_overlay(filling)
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/obj/item/slimepotion/attack(var/mob/living/carbon/slime/M, var/mob/user)
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if(!istype(M, /mob/living/carbon/slime)) //If target is not a slime.
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@@ -159,7 +164,12 @@
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name = "advanced docility potion"
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desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame. This one is meant for adult slimes"
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bottle19"
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icon_state = "bottle-1"
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/obj/item/slimepotion2/Initialize() // Better than hardsprited in stuff.
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]-100")
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filling.color = COLOR_PINK
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add_overlay(filling)
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/obj/item/slimepotion2/attack(mob/living/carbon/slime/M as mob, mob/user as mob)
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if(!istype(M, /mob/living/carbon/slime/))//If target is not a slime.
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@@ -190,7 +200,12 @@
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name = "slime steroid"
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desc = "A potent chemical mix that will cause a slime to generate more extract."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bottle16"
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icon_state = "bottle-1"
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/obj/item/slimesteroid/Initialize() // Better than hardsprited in stuff.
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]-100")
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filling.color = COLOR_GREEN
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add_overlay(filling)
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/obj/item/slimesteroid/attack(mob/living/carbon/slime/M as mob, mob/user as mob)
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if(!istype(M, /mob/living/carbon/slime)) //If target is not a slime.
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@@ -214,7 +229,12 @@
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name = "extract enhancer"
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desc = "A potent chemical mix that will give a slime extract three uses."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bottle17"
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icon_state = "bottle-1"
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/obj/item/slimesteroid2/Initialize() // Better than hardsprited in stuff.
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]-100")
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filling.color = COLOR_BLUE
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add_overlay(filling)
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/obj/effect/golemrune
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anchored = TRUE
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