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repaths hegemony rifle (#17051)
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@@ -177,25 +177,6 @@
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list(mode_name="smite", projectile_type=/obj/item/projectile/beam/pistol/hegemony, modifystate="hegemony_pistol", fire_sound='sound/weapons/laser1.ogg')
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)
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/obj/item/gun/energy/hegemonyrifle
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name = "hegemony energy rifle"
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desc = "An upgraded variant of the standard laser rifle. It does not have a stun setting."
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desc_extended = "The Zkrehk-Guild Heavy Beamgun, an energy-based rifle designed and manufactured on Moghes. A special crystal used in its design allows it to penetrate armor with pinpoint accuracy."
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icon = 'icons/obj/guns/hegemony_rifle.dmi'
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icon_state = "hegemonyrifle"
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item_state = "hegemonyrifle"
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has_item_ratio = FALSE
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fire_sound = 'sound/weapons/laser1.ogg'
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slot_flags = SLOT_BELT|SLOT_BACK
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max_shots = 15
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can_switch_modes = FALSE
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can_turret = TRUE
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turret_is_lethal = TRUE
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projectile_type = /obj/item/projectile/beam/midlaser/hegemony
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origin_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 4)
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is_wieldable = TRUE
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modifystate = "hegemonyrifle"
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/obj/item/gun/energy/repeater
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name = "energy repeater"
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desc = "A Stellar Corporate Conglomerate created energy repeater, extremely lightweight. It has three settings: Single, Three-Burst, and Full-Auto."
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@@ -239,3 +239,22 @@
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item_state = "qukala_heavy"
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max_shots = 10
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projectile_type = /obj/item/projectile/beam/midlaser/skrell/heavy
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/obj/item/gun/energy/rifle/hegemony
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name = "hegemony energy rifle"
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desc = "An upgraded variant of the standard laser rifle. It does not have a stun setting."
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desc_extended = "The Zkrehk-Guild Heavy Beamgun, an energy-based rifle designed and manufactured on Moghes. A special crystal used in its design allows it to penetrate armor with pinpoint accuracy."
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icon = 'icons/obj/guns/hegemony_rifle.dmi'
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icon_state = "hegemonyrifle"
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item_state = "hegemonyrifle"
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has_item_ratio = FALSE
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fire_sound = 'sound/weapons/laser1.ogg'
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slot_flags = SLOT_BELT|SLOT_BACK
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max_shots = 15
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can_switch_modes = FALSE
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can_turret = TRUE
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turret_is_lethal = TRUE
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projectile_type = /obj/item/projectile/beam/midlaser/hegemony
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origin_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 4)
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is_wieldable = TRUE
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modifystate = "hegemonyrifle"
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