repaths hegemony rifle (#17051)

This commit is contained in:
RustingWithYou
2023-09-01 18:10:34 +00:00
committed by GitHub
parent 3ac1716433
commit 2fa70f8f8e
6 changed files with 69 additions and 28 deletions
@@ -177,25 +177,6 @@
list(mode_name="smite", projectile_type=/obj/item/projectile/beam/pistol/hegemony, modifystate="hegemony_pistol", fire_sound='sound/weapons/laser1.ogg')
)
/obj/item/gun/energy/hegemonyrifle
name = "hegemony energy rifle"
desc = "An upgraded variant of the standard laser rifle. It does not have a stun setting."
desc_extended = "The Zkrehk-Guild Heavy Beamgun, an energy-based rifle designed and manufactured on Moghes. A special crystal used in its design allows it to penetrate armor with pinpoint accuracy."
icon = 'icons/obj/guns/hegemony_rifle.dmi'
icon_state = "hegemonyrifle"
item_state = "hegemonyrifle"
has_item_ratio = FALSE
fire_sound = 'sound/weapons/laser1.ogg'
slot_flags = SLOT_BELT|SLOT_BACK
max_shots = 15
can_switch_modes = FALSE
can_turret = TRUE
turret_is_lethal = TRUE
projectile_type = /obj/item/projectile/beam/midlaser/hegemony
origin_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 4)
is_wieldable = TRUE
modifystate = "hegemonyrifle"
/obj/item/gun/energy/repeater
name = "energy repeater"
desc = "A Stellar Corporate Conglomerate created energy repeater, extremely lightweight. It has three settings: Single, Three-Burst, and Full-Auto."
@@ -239,3 +239,22 @@
item_state = "qukala_heavy"
max_shots = 10
projectile_type = /obj/item/projectile/beam/midlaser/skrell/heavy
/obj/item/gun/energy/rifle/hegemony
name = "hegemony energy rifle"
desc = "An upgraded variant of the standard laser rifle. It does not have a stun setting."
desc_extended = "The Zkrehk-Guild Heavy Beamgun, an energy-based rifle designed and manufactured on Moghes. A special crystal used in its design allows it to penetrate armor with pinpoint accuracy."
icon = 'icons/obj/guns/hegemony_rifle.dmi'
icon_state = "hegemonyrifle"
item_state = "hegemonyrifle"
has_item_ratio = FALSE
fire_sound = 'sound/weapons/laser1.ogg'
slot_flags = SLOT_BELT|SLOT_BACK
max_shots = 15
can_switch_modes = FALSE
can_turret = TRUE
turret_is_lethal = TRUE
projectile_type = /obj/item/projectile/beam/midlaser/hegemony
origin_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 4)
is_wieldable = TRUE
modifystate = "hegemonyrifle"