Research and development tweaks: guns and illegal techs (#6111)

This commit is contained in:
Alberyk
2019-03-11 19:27:55 -03:00
committed by Werner
parent 604e9a76f2
commit 301f25abee
10 changed files with 80 additions and 59 deletions

View File

@@ -28,27 +28,6 @@
build_path = /obj/item/weapon/gun/energy/floragun
sort_string = "TBAAA"
/datum/design/item/weapon/gun/phoronpistol
id = "ppistol"
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
build_path = /obj/item/weapon/gun/energy/toxgun
sort_string = "TAAAD"
/datum/design/item/weapon/gun/smg
id = "smg"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic
sort_string = "TAABA"
/datum/design/item/weapon/ammo_9mm
id = "ammo_9mm"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100)
build_path = /obj/item/ammo_magazine/c9mm
sort_string = "TAACA"
/datum/design/item/weapon/stunshell
desc = "A stunning shell for a shotgun."
id = "stunshell"
@@ -96,25 +75,6 @@
build_path = /obj/item/weapon/melee/energy/glaive
sort_string = "TVAAA"
/datum/design/item/weapon/gun/railgun
id = "railgun"
name = "railgun"
desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
req_tech = list(TECH_COMBAT = 7, TECH_PHORON = 2, TECH_MATERIAL = 7, TECH_MAGNET = 4, TECH_POWER = 5, TECH_ILLEGAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 75000, "glass" = 18750, "phoron" = 11250, "gold" = 7500, "silver" = 7500)
build_path = /obj/item/weapon/gun/projectile/automatic/railgun
sort_string = "TVCAA"
/datum/design/item/weapon/gun/lawgiver
name = "Lawgiver"
desc = "A highly advanced firearm for the modern police force. It has multiple voice-activated firing modes."
id = "lawgiver"
req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_BLUESPACE = 5, TECH_MATERIAL = 7)
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000, "uranium" = 1000, "phoron" = 1000, "diamond" = 3000)
build_path = /obj/item/weapon/gun/energy/lawgiver
sort_string = "TVEAA"
/datum/design/item/forcegloves
name = "Force Gloves"
desc = "These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities."
@@ -144,13 +104,6 @@
build_path = /obj/item/weapon/gun/energy/beegun
sort_string = "TVMAA"
/datum/design/item/weapon/trodpack
id = "trodpack"
req_tech = list(TECH_COMBAT = 7, TECH_PHORON = 2, TECH_MATERIAL = 7, TECH_MAGNET = 4, TECH_POWER = 5, TECH_ILLEGAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 9750, "phoron" = 5250, "gold" = 1100)
build_path = /obj/item/ammo_magazine/trodpack
sort_string = "TVNAA"
///MODULAR WEAPON COMPONENTS
/datum/design/item/weapon/modular_small
id = "stock_small"
@@ -187,7 +140,7 @@
build_path = /obj/item/laser_components/capacitor/potato
sort_string = "TZZBB"
/datum/design/item/weapon/modular_reinforced
/datum/design/item/weapon/modular_capacitor_reinforced
id = "stock_reinforced_cap"
req_tech = list(TECH_POWER = 5, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
@@ -341,6 +294,13 @@
build_path = /obj/item/laser_components/modifier/ebayonet
sort_string = "TZZDM"
/datum/design/item/weapon/modular_grip
id = "stock_grip"
req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/laser_components/modifier/grip
sort_string = "TZZDN"
/datum/design/item/weapon/modular_taser
id = "stock_taser"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
@@ -439,6 +399,20 @@
build_path = /obj/item/laser_components/modulator
sort_string = "TZZEN"
/datum/design/item/weapon/modular_tox
id = "stock_tox"
req_tech = list(TECH_COMBAT = 4, TECH_PHORON = 3)
materials = list(DEFAULT_WALL_MATERIAL = 2500, "glass" = 1000, "phoron" = 2000)
build_path = /obj/item/laser_components/modulator/tox
sort_string = "TZZEO"
/datum/design/item/weapon/modular_net
id = "stock_net"
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4, TECH_ILLEGAL = 4)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
build_path = /obj/item/laser_components/modulator/net
sort_string = "TZZEP"
//Frames
/datum/design/item/weapon/ka_frame01
id = "ka_frame01"