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Research and development tweaks: guns and illegal techs (#6111)
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@@ -28,27 +28,6 @@
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build_path = /obj/item/weapon/gun/energy/floragun
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sort_string = "TBAAA"
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/datum/design/item/weapon/gun/phoronpistol
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id = "ppistol"
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req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
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build_path = /obj/item/weapon/gun/energy/toxgun
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sort_string = "TAAAD"
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/datum/design/item/weapon/gun/smg
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id = "smg"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000)
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build_path = /obj/item/weapon/gun/projectile/automatic
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sort_string = "TAABA"
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/datum/design/item/weapon/ammo_9mm
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id = "ammo_9mm"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100)
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build_path = /obj/item/ammo_magazine/c9mm
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sort_string = "TAACA"
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/datum/design/item/weapon/stunshell
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desc = "A stunning shell for a shotgun."
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id = "stunshell"
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@@ -96,25 +75,6 @@
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build_path = /obj/item/weapon/melee/energy/glaive
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sort_string = "TVAAA"
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/datum/design/item/weapon/gun/railgun
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id = "railgun"
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name = "railgun"
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desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
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req_tech = list(TECH_COMBAT = 7, TECH_PHORON = 2, TECH_MATERIAL = 7, TECH_MAGNET = 4, TECH_POWER = 5, TECH_ILLEGAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 75000, "glass" = 18750, "phoron" = 11250, "gold" = 7500, "silver" = 7500)
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build_path = /obj/item/weapon/gun/projectile/automatic/railgun
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sort_string = "TVCAA"
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/datum/design/item/weapon/gun/lawgiver
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name = "Lawgiver"
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desc = "A highly advanced firearm for the modern police force. It has multiple voice-activated firing modes."
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id = "lawgiver"
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req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_BLUESPACE = 5, TECH_MATERIAL = 7)
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000, "uranium" = 1000, "phoron" = 1000, "diamond" = 3000)
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build_path = /obj/item/weapon/gun/energy/lawgiver
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sort_string = "TVEAA"
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/datum/design/item/forcegloves
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name = "Force Gloves"
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desc = "These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities."
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@@ -144,13 +104,6 @@
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build_path = /obj/item/weapon/gun/energy/beegun
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sort_string = "TVMAA"
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/datum/design/item/weapon/trodpack
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id = "trodpack"
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req_tech = list(TECH_COMBAT = 7, TECH_PHORON = 2, TECH_MATERIAL = 7, TECH_MAGNET = 4, TECH_POWER = 5, TECH_ILLEGAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 9750, "phoron" = 5250, "gold" = 1100)
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build_path = /obj/item/ammo_magazine/trodpack
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sort_string = "TVNAA"
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///MODULAR WEAPON COMPONENTS
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/datum/design/item/weapon/modular_small
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id = "stock_small"
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@@ -187,7 +140,7 @@
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build_path = /obj/item/laser_components/capacitor/potato
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sort_string = "TZZBB"
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/datum/design/item/weapon/modular_reinforced
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/datum/design/item/weapon/modular_capacitor_reinforced
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id = "stock_reinforced_cap"
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req_tech = list(TECH_POWER = 5, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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@@ -341,6 +294,13 @@
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build_path = /obj/item/laser_components/modifier/ebayonet
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sort_string = "TZZDM"
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/datum/design/item/weapon/modular_grip
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id = "stock_grip"
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000)
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build_path = /obj/item/laser_components/modifier/grip
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sort_string = "TZZDN"
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/datum/design/item/weapon/modular_taser
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id = "stock_taser"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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@@ -439,6 +399,20 @@
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build_path = /obj/item/laser_components/modulator
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sort_string = "TZZEN"
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/datum/design/item/weapon/modular_tox
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id = "stock_tox"
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req_tech = list(TECH_COMBAT = 4, TECH_PHORON = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 2500, "glass" = 1000, "phoron" = 2000)
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build_path = /obj/item/laser_components/modulator/tox
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sort_string = "TZZEO"
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/datum/design/item/weapon/modular_net
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id = "stock_net"
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req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4, TECH_ILLEGAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
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build_path = /obj/item/laser_components/modulator/net
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sort_string = "TZZEP"
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//Frames
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/datum/design/item/weapon/ka_frame01
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id = "ka_frame01"
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