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Allows refitting to change worn sprite
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@@ -49,18 +49,11 @@
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var/list/sprite_sheets = null
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var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc.
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/* Species-specific sprite sheets for object and inhand sprites
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/* Species-specific sprite sheets for inventory sprites
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Works similarly to worn sprite_sheets, except the alternate sprites are used when the clothing/refit_for_species() proc is called.
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*/
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var/list/sprite_sheets_obj = null
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//Inhand is not as big a deal as the object sprites, so I'm not sure if these are worth the extra vars.
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//Maybe in the future:
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//var/list/sprite_sheets_inhand_l = null
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//var/list/sprite_sheets_inhand_r = null
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//var/icon_l_hand = 'icons/mob/items_lefthand.dmi'
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//var/icon_r_hand = 'icons/mob/items_righthand.dmi'
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/obj/item/device
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icon = 'icons/obj/device.dmi'
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