Allows refitting to change worn sprite

This commit is contained in:
mwerezak
2014-09-02 08:31:16 -04:00
parent 4e281fde44
commit 30464da6ef
3 changed files with 31 additions and 35 deletions
+1 -8
View File
@@ -49,18 +49,11 @@
var/list/sprite_sheets = null
var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc.
/* Species-specific sprite sheets for object and inhand sprites
/* Species-specific sprite sheets for inventory sprites
Works similarly to worn sprite_sheets, except the alternate sprites are used when the clothing/refit_for_species() proc is called.
*/
var/list/sprite_sheets_obj = null
//Inhand is not as big a deal as the object sprites, so I'm not sure if these are worth the extra vars.
//Maybe in the future:
//var/list/sprite_sheets_inhand_l = null
//var/list/sprite_sheets_inhand_r = null
//var/icon_l_hand = 'icons/mob/items_lefthand.dmi'
//var/icon_r_hand = 'icons/mob/items_righthand.dmi'
/obj/item/device
icon = 'icons/obj/device.dmi'