Feeding and squeaking tweaks (#681)

An extension based on live testing yesterday. 
Reduced the volume of mouse squeaks a bit, fixed Ian's automated feeding, and addded a couple new food related features to him

I made his scan delay drop when food is around, but scale up to a slower-than normal value if left alone, and added checking for held food. As well as tweaking some food-related vars on corgis
This commit is contained in:
NanakoAC
2016-08-05 13:21:41 +01:00
committed by skull132
parent 28b73e68cc
commit 305ab8dd37
5 changed files with 97 additions and 17 deletions

View File

@@ -16,7 +16,7 @@
//Placeholder for effect that trigger on eating that aren't tied to reagents.
/obj/item/weapon/reagent_containers/food/snacks/proc/On_Consume(var/mob/M)
if(!usr) return
if(!usr) usr = M
if(!reagents.total_volume)
M.visible_message("<span class='notice'>[M] finishes eating \the [src].</span>","<span class='notice'>You finish eating \the [src].</span>")
usr.drop_from_inventory(src) //so icons update :[
@@ -3193,7 +3193,7 @@
reagents.add_reagent("imidazoline", 20)
reagents.add_reagent("hyperzine", 5)
bitesize = 5
//unathi snacks - sprites by Araskael
/obj/item/weapon/reagent_containers/food/snacks/meatsnack