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Feeding and squeaking tweaks (#681)
An extension based on live testing yesterday. Reduced the volume of mouse squeaks a bit, fixed Ian's automated feeding, and addded a couple new food related features to him I made his scan delay drop when food is around, but scale up to a slower-than normal value if left alone, and added checking for held food. As well as tweaking some food-related vars on corgis
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@@ -16,7 +16,7 @@
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//Placeholder for effect that trigger on eating that aren't tied to reagents.
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/obj/item/weapon/reagent_containers/food/snacks/proc/On_Consume(var/mob/M)
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if(!usr) return
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if(!usr) usr = M
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if(!reagents.total_volume)
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M.visible_message("<span class='notice'>[M] finishes eating \the [src].</span>","<span class='notice'>You finish eating \the [src].</span>")
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usr.drop_from_inventory(src) //so icons update :[
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@@ -3193,7 +3193,7 @@
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reagents.add_reagent("imidazoline", 20)
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reagents.add_reagent("hyperzine", 5)
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bitesize = 5
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//unathi snacks - sprites by Araskael
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/obj/item/weapon/reagent_containers/food/snacks/meatsnack
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