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makes w_class use defines (#9848)
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@@ -36,7 +36,7 @@
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item_state = "hatchet"
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force_divisor = 0.2 // 12 with hardness 60 (steel)
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thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
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w_class = 2
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w_class = ITEMSIZE_SMALL
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sharp = 1
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edge = 1
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origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1)
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@@ -95,7 +95,7 @@
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item_state = "hoe"
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force_divisor = 0.25 // 5 with weight 20 (steel)
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thrown_force_divisor = 0.25 // as above
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w_class = 2
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w_class = ITEMSIZE_SMALL
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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/obj/item/material/scythe
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@@ -112,7 +112,7 @@
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edge = 1
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throw_speed = 1
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throw_range = 3
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w_class = 4
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 2)
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attack_verb = list("chopped", "sliced", "cut", "reaped")
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@@ -125,4 +125,4 @@
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thrown_force_divisor = 0.04 // 5 with weight 20 (steel)
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throw_speed = 2
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throw_range = 3
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w_class = 2
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w_class = ITEMSIZE_SMALL
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