Add grenade priming to admin logs (#11726)

This commit is contained in:
Wildkins
2021-04-25 13:45:58 -03:00
committed by GitHub
parent 37b578913d
commit 3103c27410
2 changed files with 3 additions and 3 deletions
@@ -65,7 +65,7 @@
if(ismob(user))
var/mob/M = user
msg_admin_attack("[M.name] ([M.ckey]) primed \a [fake ? ("fake ") : ("")][src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[M.x];Y=[M.y];Z=[M.z]'>JMP</a>)",ckey=key_name(M))
admin_attack_log(M, attacker_message = "primed \a [fake ? (" fake") : ("")][src]!", admin_message = "primed \a [fake ? ("fake ") : ("")][src]!")
else
message_admins("[user.name] primed \a [fake ? ("fake ") : ("")][src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
@@ -86,4 +86,4 @@
return
/obj/item/grenade/vendor_action(var/obj/machinery/vending/V)
activate(V)
activate(V)