Merge branch 'incremental_tg' r5067 into bs12_with_tgport

removed extraneous admin attack messages, temporarily disabled much moderator stuff (will be re-enabled in future updates)

Conflicts:
	baystation12.dme
	code/__HELPERS/type2type.dm
	code/controllers/configuration.dm
	code/datums/datumvars.dm
	code/datums/helper_datums/getrev.dm
	code/defines/obj.dm
	code/game/gamemodes/events/black_hole.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/machinery/turrets.dm
	code/game/machinery/wishgranter.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/turfs/turf.dm
	code/game/verbs/ooc.dm
	code/global.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/admin.dm
	code/modules/admin/admin_memo.dm
	code/modules/admin/admin_verbs.dm
	code/modules/admin/holder2.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/assembly/igniter.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/suits/jobs.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/silicon/robot/emote.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photocopier.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/setup.dm
	code/stylesheet.dm
	code/world.dm
	config/admins.txt
	config/config.txt
	html/changelog.html
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/suits.dmi
	icons/turf/areas.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-12-28 13:12:41 +10:00
341 changed files with 17940 additions and 16947 deletions

View File

@@ -10,11 +10,12 @@ var/global/floorIsLava = 0
for(var/client/C in admins)
var/msg = rendered
if(admin_ref)
msg = dd_replacetext(msg, "%admin_ref%", "\ref[C]")
msg = replacetext(msg, "%admin_ref%", "\ref[C]")
if(admin_holder_ref && C.holder)
msg = dd_replacetext(msg, "%holder_ref%", "\ref[C.holder]")
msg = replacetext(msg, "%holder_ref%", "\ref[C.holder]")
C << msg
/*
/proc/msg_admin_attack(var/text) //Toggleable Attack Messages
var/rendered = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[text]</span></span>"
log_adminwarn(rendered)
@@ -23,6 +24,7 @@ var/global/floorIsLava = 0
if(!C.STFU_atklog)
var/msg = rendered
C << msg
*/
///////////////////////////////////////////////////////////////////////////////////////////////Panels
@@ -56,9 +58,9 @@ var/global/floorIsLava = 0
body += "<br><br>\[ "
body += "<a href='?src=\ref[src];adminplayervars=\ref[M]'>VV</a> - "
body += "<a href='?src=\ref[src];traitor_panel_pp=\ref[M]'>TP</a> - "
body += "<a href='?src=\ref[src];traitor=\ref[M]'>TP</a> - "
body += "<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a> - "
body += "<a href='?src=\ref[src];adminplayersubtlemessage=\ref[M]'>SM</a> - "
body += "<a href='?src=\ref[src];subtlemessage=\ref[M]'>SM</a> - "
body += "<a href='?src=\ref[src];adminplayerobservejump=\ref[M]'>JMP</a>\] </b><br>"
body += "<b>Mob type</b> = [M.type]<br><br>"
@@ -463,183 +465,132 @@ var/global/floorIsLava = 0
/datum/admins/proc/Jobbans()
if(!check_rights(R_BAN)) return
if ((src.rank in list( "Game Admin", "Game Master" )))
var/dat = "<B>Job Bans!</B><HR><table>"
for(var/t in jobban_keylist)
var/r = t
if( findtext(r,"##") )
r = copytext( r, 1, findtext(r,"##") )//removes the description
dat += text("<tr><td>[t] (<A href='?src=\ref[src];removejobban=[r]'>unban</A>)</td></tr>")
dat += "</table>"
usr << browse(dat, "window=ban;size=400x400")
var/dat = "<B>Job Bans!</B><HR><table>"
for(var/t in jobban_keylist)
var/r = t
if( findtext(r,"##") )
r = copytext( r, 1, findtext(r,"##") )//removes the description
dat += text("<tr><td>[t] (<A href='?src=\ref[src];removejobban=[r]'>unban</A>)</td></tr>")
dat += "</table>"
usr << browse(dat, "window=ban;size=400x400")
/datum/admins/proc/Game()
var/dat
var/lvl = 0
switch(src.rank)
if("Moderator")
lvl = 1
if("Temporary Admin")
lvl = 2
if("Admin Candidate")
lvl = 3
if("Trial Admin")
lvl = 4
if("Badmin")
lvl = 5
if("Game Admin")
lvl = 6
if("Game Master")
lvl = 7
dat += "<center><B>Game Panel</B></center><hr>\n"
if(lvl > 0)
// if(lvl >= 2 )
dat += "<A href='?src=\ref[src];c_mode=1'>Change Game Mode</A><br>"
if(lvl > 0 && master_mode == "secret")
dat += "<A href='?src=\ref[src];f_secret=1'>(Force Secret Mode)</A><br>"
dat += "<BR>"
if(lvl >= 3 )
dat += "<A href='?src=\ref[src];create_object=1'>Create Object</A><br>"
dat += "<A href='?src=\ref[src];quick_create_object=1'>Quick Create Object</A><br>"
dat += "<A href='?src=\ref[src];create_turf=1'>Create Turf</A><br>"
if(lvl >= 5)
dat += "<A href='?src=\ref[src];create_mob=1'>Create Mob</A><br>"
if(lvl >= 3 )
dat += "<br><A href='?src=\ref[src];vsc=airflow'>Edit Airflow Settings</A><br>"
dat += "<A href='?src=\ref[src];vsc=plasma'>Edit Plasma Settings</A><br>"
dat += "<A href='?src=\ref[src];vsc=default'>Choose a default ZAS setting</A><br>"
// if(lvl == 6 )
usr << browse(dat, "window=admin2;size=210x180")
return
/*
/datum/admins/proc/goons()
var/dat = "<HR><B>GOOOOOOONS</B><HR><table cellspacing=5><tr><th>Key</th><th>SA Username</th></tr>"
for(var/t in goon_keylist)
dat += text("<tr><td><A href='?src=\ref[src];remove=[ckey(t)]'><B>[t]</B></A></td><td>[goon_keylist[ckey(t)]]</td></tr>")
dat += "</table>"
usr << browse(dat, "window=ban;size=300x400")
/datum/admins/proc/beta_testers()
var/dat = "<HR><B>Beta testers</B><HR><table cellspacing=5><tr><th>Key</th></tr>"
for(var/t in beta_tester_keylist)
dat += text("<tr><td>[t]</td></tr>")
dat += "</table>"
usr << browse(dat, "window=ban;size=300x400")
*/
/datum/admins/proc/Secrets()
if (!usr.client.holder)
return
var/lvl = 0
switch(src.rank)
if("Moderator")
lvl = 1
if("Temporary Admin")
lvl = 2
if("Admin Candidate")
lvl = 3
if("Trial Admin")
lvl = 4
if("Badmin")
lvl = 5
if("Game Admin")
lvl = 6
if("Game Master")
lvl = 7
if(!check_rights(0)) return
var/dat = {"
<B>Choose a secret, any secret at all.</B><HR>
<B>Admin Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=clear_bombs'>Remove all bombs currently in existence</A><BR>
<A href='?src=\ref[src];secretsadmin=list_bombers'>Bombing List</A><BR>
<A href='?src=\ref[src];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
<A href='?src=\ref[src];secretsadmin=list_signalers'>Show last [length(lastsignalers)] signalers</A><BR>
<A href='?src=\ref[src];secretsadmin=list_lawchanges'>Show last [length(lawchanges)] law changes</A><BR>
<A href='?src=\ref[src];secretsadmin=showailaws'>Show AI Laws</A><BR>
<A href='?src=\ref[src];secretsadmin=showgm'>Show Game Mode</A><BR>
<A href='?src=\ref[src];secretsadmin=manifest'>Show Crew Manifest</A><BR>
<A href='?src=\ref[src];secretsadmin=DNA'>List DNA (Blood)</A><BR>
<A href='?src=\ref[src];secretsadmin=fingerprints'>List Fingerprints</A><BR><BR>
<BR>"}
if(lvl > 2)
dat += {"
<B>'Random' Events</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors</A><BR>
<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly (Untested)</A><BR>
<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes (Untested)</A><BR>
<A href='?src=\ref[src];secretsfun=goblob'>Spawn blob(Untested)</A><BR>
<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
<A href='?src=\ref[src];secretsfun=spaceninja'>Send in a space ninja</A><BR>
<A href='?src=\ref[src];secretsfun=carp'>Trigger an Carp migration</A><BR>
<A href='?src=\ref[src];secretsfun=radiation'>Irradiate the station</A><BR>
<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
<A href='?src=\ref[src];secretsfun=immovable'>Spawn an Immovable Rod</A><BR>
<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
<A href='?src=\ref[src];secretsfun=spacevines'>Spawn Space-Vines</A><BR>
<A href='?src=\ref[src];secretsfun=comms_blackout'>Trigger a communication blackout</A><BR>
<BR>
<B>Fun Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=sec_clothes'>Remove 'internal' clothing</A><BR>
<A href='?src=\ref[src];secretsfun=sec_all_clothes'>Remove ALL clothing</A><BR>
<A href='?src=\ref[src];secretsfun=toxic'>Toxic Air (WARNING: dangerous)</A><BR>
<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
<A href='?src=\ref[src];secretsfun=sec_classic1'>Remove firesuits, grilles, and pods</A><BR>
<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A><BR>
<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A><BR>
<A href='?src=\ref[src];secretsfun=quickpower'>Power all SMES</A><BR>
<A href='?src=\ref[src];secretsfun=toggleprisonstatus'>Toggle Prison Shuttle Status(Use with S/R)</A><BR>
<A href='?src=\ref[src];secretsfun=activateprison'>Send Prison Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=deactivateprison'>Return Prison Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A><BR>
<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
<A href='?src=\ref[src];secretsfun=moveadminshuttle'>Move Administration Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=moveferry'>Move Ferry</A><BR>
<A href='?src=\ref[src];secretsfun=movealienship'>Move Alien Dinghy</A><BR>
<A href='?src=\ref[src];secretsfun=moveminingshuttle'>Move Mining Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
<A href='?src=\ref[src];secretsfun=friendai'>Best Friend AI</A><BR>
<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS)</A><BR>"}
//<A href='?src=\ref[src];secretsfun=shockwave'>Station Shockwave</A><BR>
if(lvl >= 6)
dat += {"
<A href='?src=\ref[src];secretsfun=togglebombcap'>Toggle bomb cap</A><BR>
<center><B>Game Panel</B></center><hr>\n
<A href='?src=\ref[src];c_mode=1'>Change Game Mode</A><br>
"}
if(master_mode == "secret")
dat += "<A href='?src=\ref[src];f_secret=1'>(Force Secret Mode)</A><br>"
dat += {"
<BR>
<A href='?src=\ref[src];create_object=1'>Create Object</A><br>
<A href='?src=\ref[src];quick_create_object=1'>Quick Create Object</A><br>
<A href='?src=\ref[src];create_turf=1'>Create Turf</A><br>
<A href='?src=\ref[src];create_mob=1'>Create Mob</A><br>
"}
usr << browse(dat, "window=admin2;size=210x180")
return
/datum/admins/proc/Secrets()
if(!check_rights(0)) return
var/dat = "<B>The first rule of adminbuse is: you don't talk about the adminbuse.</B><HR>"
if(check_rights(R_ADMIN,0))
dat += {"
<B>Admin Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=clear_bombs'>Remove all bombs currently in existence</A><BR>
<A href='?src=\ref[src];secretsadmin=list_bombers'>Bombing List</A><BR>
<A href='?src=\ref[src];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
<A href='?src=\ref[src];secretsadmin=list_signalers'>Show last [length(lastsignalers)] signalers</A><BR>
<A href='?src=\ref[src];secretsadmin=list_lawchanges'>Show last [length(lawchanges)] law changes</A><BR>
<A href='?src=\ref[src];secretsadmin=showailaws'>Show AI Laws</A><BR>
<A href='?src=\ref[src];secretsadmin=showgm'>Show Game Mode</A><BR>
<A href='?src=\ref[src];secretsadmin=manifest'>Show Crew Manifest</A><BR>
<A href='?src=\ref[src];secretsadmin=DNA'>List DNA (Blood)</A><BR>
<A href='?src=\ref[src];secretsadmin=fingerprints'>List Fingerprints</A><BR><BR>
<BR>
"}
if(check_rights(R_FUN,0))
dat += {"
<B>'Random' Events</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=gravity'>Toggle station artificial gravity</A><BR>
<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors (aka lagocolyptic shower)</A><BR>
<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly (aka lagitational anomolag)</A><BR>
<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes</A><BR>
<A href='?src=\ref[src];secretsfun=goblob'>Spawn blob</A><BR>
<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
<A href='?src=\ref[src];secretsfun=alien_silent'>Spawn an Alien silently</A><BR>
<A href='?src=\ref[src];secretsfun=spaceninja'>Send in a space ninja</A><BR>
<A href='?src=\ref[src];secretsfun=striketeam'>Send in a strike team</A><BR>
<A href='?src=\ref[src];secretsfun=carp'>Trigger an Carp migration</A><BR>
<A href='?src=\ref[src];secretsfun=radiation'>Irradiate the station</A><BR>
<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
<A href='?src=\ref[src];secretsfun=immovable'>Spawn an Immovable Rod</A><BR>
<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
<A href='?src=\ref[src];secretsfun=spacevines'>Spawn Space-Vines</A><BR>
<A href='?src=\ref[src];secretsfun=comms_blackout'>Trigger a communication blackout</A><BR>
<BR>
<B>Fun Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=sec_clothes'>Remove 'internal' clothing</A><BR>
<A href='?src=\ref[src];secretsfun=sec_all_clothes'>Remove ALL clothing</A><BR>
<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
<A href='?src=\ref[src];secretsfun=sec_classic1'>Remove firesuits, grilles, and pods</A><BR>
<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A><BR>
<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A><BR>
<A href='?src=\ref[src];secretsfun=quickpower'>Power all SMES</A><BR>
<A href='?src=\ref[src];secretsfun=toggleprisonstatus'>Toggle Prison Shuttle Status(Use with S/R)</A><BR>
<A href='?src=\ref[src];secretsfun=activateprison'>Send Prison Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=deactivateprison'>Return Prison Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
<A href='?src=\ref[src];secretsfun=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A><BR>
<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
<A href='?src=\ref[src];secretsfun=moveadminshuttle'>Move Administration Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=moveferry'>Move Ferry</A><BR>
<A href='?src=\ref[src];secretsfun=movealienship'>Move Alien Dinghy</A><BR>
<A href='?src=\ref[src];secretsfun=moveminingshuttle'>Move Mining Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
<A href='?src=\ref[src];secretsfun=friendai'>Best Friend AI</A><BR>
<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
"}
if(check_rights(R_SERVER,0))
dat += "<A href='?src=\ref[src];secretsfun=togglebombcap'>Toggle bomb cap</A><BR>"
dat += "<BR>"
if(lvl >= 5)
if(check_rights(R_DEBUG,0))
dat += {"
<B>Security Level Elevated</B><BR>
<BR>
<A href='?src=\ref[src];secretscoder=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
<A href='?src=\ref[src];secretscoder=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
<A href='?src=\ref[src];secretscoder=infinite_sec'>Remove cap on security officers</A><BR>
<BR>
<B>Coder Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=list_job_debug'>Show Job Debug</A><BR>
<A href='?src=\ref[src];secretscoder=spawn_objects'>Admin Log</A><BR>
<BR>
"}
<B>Security Level Elevated</B><BR>
<BR>
<A href='?src=\ref[src];secretscoder=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
<A href='?src=\ref[src];secretscoder=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
<A href='?src=\ref[src];secretscoder=infinite_sec'>Remove cap on security officers</A><BR>
<BR>
<B>Coder Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=list_job_debug'>Show Job Debug</A><BR>
<A href='?src=\ref[src];secretscoder=spawn_objects'>Admin Log</A><BR>
<BR>
"}
usr << browse(dat, "window=secrets")
return
@@ -676,10 +627,11 @@ var/global/floorIsLava = 0
set category = "Special Verbs"
set name = "Announce"
set desc="Announce your desires to the world"
if(!usr.client.holder) return
if(!check_rights(0)) return
var/message = input("Global message to send:", "Admin Announce", null, null) as message
if (message)
if(usr.client.holder.rank != "Game Admin" && usr.client.holder.rank != "Game Master")
if(message)
if(!check_rights(R_SERVER,0))
message = adminscrub(message,500)
world << "\blue <b>[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:</b>\n \t [message]"
log_admin("Announce: [key_name(usr)] : [message]")
@@ -954,36 +906,32 @@ var/global/floorIsLava = 0
*/
/datum/admins/proc/spawn_atom(var/object as text)
set category = "Debug"
set desc= "(atom path) Spawn an atom"
set name= "Spawn"
set desc = "(atom path) Spawn an atom"
set name = "Spawn"
if(usr.client.holder.level >= 5)
var/list/types = typesof(/atom)
if(!check_rights(R_DEBUG)) return
var/list/matches = new()
var/list/types = typesof(/atom)
var/list/matches = new()
for(var/path in types)
if(findtext("[path]", object))
matches += path
for(var/path in types)
if(findtext("[path]", object))
matches += path
if(matches.len==0)
if(matches.len==0)
return
var/chosen
if(matches.len==1)
chosen = matches[1]
else
chosen = input("Select an atom type", "Spawn Atom", matches[1]) as null|anything in matches
if(!chosen)
return
var/chosen
if(matches.len==1)
chosen = matches[1]
else
chosen = input("Select an atom type", "Spawn Atom", matches[1]) as null|anything in matches
if(!chosen)
return
new chosen(usr.loc)
new chosen(usr.loc)
log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
else
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
feedback_add_details("admin_verb","SA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -992,9 +940,13 @@ var/global/floorIsLava = 0
set desc = "Edit mobs's memory and role"
set name = "Show Traitor Panel"
if (!M.mind)
usr << "Sorry, this mob has no mind!"
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
if(!M.mind)
usr << "This mob has no mind!"
return
M.mind.edit_memory()
feedback_add_details("admin_verb","STP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!