Voidsuit Contained Sprites & Refitting (#18683)

* repaths various factional voidsuit icons

* tweak to gear loadout messages

* sol fix

* the new standard, apparently

* konyang voidsuit -> coalition.dmi

* a collection of offship fixes

* incorporates lavilla's fixes

* kasf revert

* all station voidsuits are now contained sprites

* fixes to corporate voidsuits & vaurca sprites

* stev's inhands

* yeah?

* we're so back

* modkits & kataphract contained sprites

* offship suit cyclers & ghostrole suit fitting

* offship suit cyclers

* just use a global list

* final tweaks

* dme fix

* tgui prettier

* himeo & galatea suits -> coalition.dmi

* h
This commit is contained in:
RustingWithYou
2024-03-24 16:13:10 +00:00
committed by GitHub
parent 23f74bd39b
commit 3194d1d655
80 changed files with 1739 additions and 2011 deletions
@@ -1,6 +1,5 @@
/datum/species/bug/type_b
name = SPECIES_VAURCA_WARRIOR
short_name = "vaw"
name_plural = "Type BA"
language = LANGUAGE_VAURCA
species_height = HEIGHT_CLASS_TALL
@@ -1184,7 +1184,10 @@ There are several things that need to be remembered:
else
mob_icon = l_hand.icon
l_hand.auto_adapt_species(src)
mob_state = "[UNDERSCORE_OR_NULL(l_hand.icon_species_in_hand ? l_hand.icon_species_tag : null)][l_hand.item_state][WORN_LHAND]"
if(l_hand.item_state_slots && l_hand.item_state_slots[slot_l_hand_str])
mob_state = "[l_hand.item_state_slots[slot_l_hand_str]][WORN_LHAND]"
else
mob_state = "[UNDERSCORE_OR_NULL(l_hand.icon_species_in_hand ? l_hand.icon_species_tag : null)][l_hand.item_state][WORN_LHAND]"
else
if(l_hand.item_state_slots && l_hand.item_state_slots[slot_l_hand_str])
mob_state = l_hand.item_state_slots[slot_l_hand_str]
@@ -1220,7 +1223,10 @@ There are several things that need to be remembered:
else
mob_icon = r_hand.icon
r_hand.auto_adapt_species(src)
mob_state = "[UNDERSCORE_OR_NULL(r_hand.icon_species_in_hand ? r_hand.icon_species_tag : null)][r_hand.item_state][WORN_RHAND]"
if(r_hand.item_state_slots && r_hand.item_state_slots[slot_r_hand_str])
mob_state = "[r_hand.item_state_slots[slot_r_hand_str]][WORN_RHAND]"
else
mob_state = "[UNDERSCORE_OR_NULL(r_hand.icon_species_in_hand ? r_hand.icon_species_tag : null)][r_hand.item_state][WORN_RHAND]"
else
if(r_hand.item_state_slots && r_hand.item_state_slots[slot_r_hand_str])
mob_state = r_hand.item_state_slots[slot_r_hand_str]