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Voidsuit Contained Sprites & Refitting (#18683)
* repaths various factional voidsuit icons * tweak to gear loadout messages * sol fix * the new standard, apparently * konyang voidsuit -> coalition.dmi * a collection of offship fixes * incorporates lavilla's fixes * kasf revert * all station voidsuits are now contained sprites * fixes to corporate voidsuits & vaurca sprites * stev's inhands * yeah? * we're so back * modkits & kataphract contained sprites * offship suit cyclers & ghostrole suit fitting * offship suit cyclers * just use a global list * final tweaks * dme fix * tgui prettier * himeo & galatea suits -> coalition.dmi * h
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@@ -1,6 +1,5 @@
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/datum/species/bug/type_b
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name = SPECIES_VAURCA_WARRIOR
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short_name = "vaw"
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name_plural = "Type BA"
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language = LANGUAGE_VAURCA
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species_height = HEIGHT_CLASS_TALL
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@@ -1184,7 +1184,10 @@ There are several things that need to be remembered:
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else
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mob_icon = l_hand.icon
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l_hand.auto_adapt_species(src)
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mob_state = "[UNDERSCORE_OR_NULL(l_hand.icon_species_in_hand ? l_hand.icon_species_tag : null)][l_hand.item_state][WORN_LHAND]"
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if(l_hand.item_state_slots && l_hand.item_state_slots[slot_l_hand_str])
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mob_state = "[l_hand.item_state_slots[slot_l_hand_str]][WORN_LHAND]"
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else
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mob_state = "[UNDERSCORE_OR_NULL(l_hand.icon_species_in_hand ? l_hand.icon_species_tag : null)][l_hand.item_state][WORN_LHAND]"
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else
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if(l_hand.item_state_slots && l_hand.item_state_slots[slot_l_hand_str])
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mob_state = l_hand.item_state_slots[slot_l_hand_str]
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@@ -1220,7 +1223,10 @@ There are several things that need to be remembered:
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else
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mob_icon = r_hand.icon
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r_hand.auto_adapt_species(src)
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mob_state = "[UNDERSCORE_OR_NULL(r_hand.icon_species_in_hand ? r_hand.icon_species_tag : null)][r_hand.item_state][WORN_RHAND]"
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if(r_hand.item_state_slots && r_hand.item_state_slots[slot_r_hand_str])
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mob_state = "[r_hand.item_state_slots[slot_r_hand_str]][WORN_RHAND]"
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else
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mob_state = "[UNDERSCORE_OR_NULL(r_hand.icon_species_in_hand ? r_hand.icon_species_tag : null)][r_hand.item_state][WORN_RHAND]"
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else
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if(r_hand.item_state_slots && r_hand.item_state_slots[slot_r_hand_str])
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mob_state = r_hand.item_state_slots[slot_r_hand_str]
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