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TG: Fixed Erro's NON COMPILING CODE regarding flashlights
Made it so simple_animals with destroyer can smash tables Reverted the detectives ammo to nonlethal Deathsquad now spawns with loyalty implants by Deuryn's request (for IMMERSION) Fixed a bit of border being left on the red boxing glove sprites Revision: r3159 Author: kortgstation
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@@ -78,6 +78,25 @@ TABLE AND RACK OBJECT INTERATIONS
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return
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/obj/structure/table/attack_animal(mob/living/simple_animal/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
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if(user.wall_smash)
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usr << text("\red You destroy the table.")
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << text("\red [] smashes the table apart!", user)
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if(istype(src, /obj/structure/table/reinforced))
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new /obj/item/weapon/table_parts/reinforced( src.loc )
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else if(istype(src, /obj/structure/table/woodentable))
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new/obj/item/weapon/table_parts/wood( src.loc )
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else
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new /obj/item/weapon/table_parts( src.loc )
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src.density = 0
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del(src)
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return
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/obj/structure/table/attack_hand(mob/user as mob)
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if (usr.mutations & HULK)
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usr << text("\blue You destroy the table.")
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@@ -107,6 +107,7 @@ var/global/sent_strike_team = 0
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message_admins("\blue [key_name_admin(usr)] has spawned a CentCom strike squad.", 1)
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log_admin("[key_name(usr)] used Spawn Death Squad.")
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//feedback_add_details("admin_verb","DTHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/create_death_commando(obj/spawn_location, leader_selected = 0)
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var/mob/living/carbon/human/new_commando = new(spawn_location.loc)
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@@ -177,6 +178,14 @@ var/global/sent_strike_team = 0
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equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle(src), slot_r_hand)
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var/datum/organ/external/O = src.organs[pick(src.organs)]
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(O)
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O.implant += L
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L.imp_in = src
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L.implanted = 1
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var/obj/item/weapon/card/id/W = new(src)
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W.name = "[real_name]'s ID Card"
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W.icon_state = "centcom"
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