Ports the radiation subsystem and cleans up damage flags. (#15715)

This commit is contained in:
Matt Atlas
2023-02-07 13:22:47 +01:00
committed by GitHub
parent 5527fc0810
commit 31c73ead85
198 changed files with 981 additions and 649 deletions

View File

@@ -31,7 +31,7 @@
/datum/component/armor/proc/apply_damage_modifications(damage, damage_type, damage_flags, mob/living/victim, armor_pen, silent = FALSE)
if(armor_flags & ARMOR_TYPE_EXOSUIT)
if(prob(get_blocked(damage_type, damage_flags, armor_pen) * 100)) //extra removal of sharp and edge on account of us being big robots
damage_flags &= ~(DAM_SHARP | DAM_EDGE)
damage_flags &= ~(DAMAGE_FLAG_SHARP | DAMAGE_FLAG_EDGE)
if(damage <= 0)
return args.Copy()
@@ -43,10 +43,10 @@
// Blocking values that mean the damage was under armor, so all dangerous flags are removed (edge/sharp)
var/armor_border_blocking = 1 - (under_armor_mult * 1/armor_range_mult)
if(blocked >= armor_border_blocking)
if(damage_flags & DAM_LASER)
if(damage_flags & DAMAGE_FLAG_LASER)
damage *= FLUIDLOSS_CONC_BURN/FLUIDLOSS_WIDE_BURN
damage_flags &= ~(DAM_SHARP | DAM_EDGE | DAM_LASER)
if(damage_type == IRRADIATE)
damage_flags &= ~(DAMAGE_FLAG_SHARP | DAMAGE_FLAG_EDGE | DAMAGE_FLAG_LASER)
if(damage_type == DAMAGE_RADIATION)
damage = max(0, damage - 100 * blocked)
silent = TRUE
damage *= 1 - blocked
@@ -88,24 +88,24 @@
/proc/get_armor_key(damage_type, damage_flags)
var/key
switch(damage_type)
if(BRUTE)
if(damage_flags & DAM_BULLET)
if(DAMAGE_BRUTE)
if(damage_flags & DAMAGE_FLAG_BULLET)
key = "bullet"
else if(damage_flags & DAM_EXPLODE)
else if(damage_flags & DAMAGE_FLAG_EXPLODE)
key = "bomb"
else
key = "melee"
if(BURN)
if(damage_flags & DAM_LASER)
if(DAMAGE_BURN)
if(damage_flags & DAMAGE_FLAG_LASER)
key = "laser"
else if(damage_flags & DAM_EXPLODE)
else if(damage_flags & DAMAGE_FLAG_EXPLODE)
key = "bomb"
else
key = "energy"
if(TOX)
if(damage_flags & DAM_BIO)
if (DAMAGE_TOXIN)
if(damage_flags & DAMAGE_FLAG_BIO)
key = "bio" // Otherwise just not blocked by default.
if(IRRADIATE)
if (DAMAGE_RADIATION)
key = "rad"
return key