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Ports the radiation subsystem and cleans up damage flags. (#15715)
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@@ -74,7 +74,7 @@
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/obj/effect/decal/cleanable/greenglow/radioactive/process()
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for(var/mob/living/L in range(4,src))
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L.apply_effect(25, IRRADIATE, blocked = 0)
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L.apply_damage(25, DAMAGE_RADIATION, damage_flags = DAMAGE_FLAG_DISPERSED)
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/obj/effect/decal/cleanable/cobweb
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name = "cobweb"
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@@ -248,7 +248,7 @@
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burst_out(O)
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if (O.owner)
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if(amount_grown > 40 && prob(1))
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O.owner.apply_damage(1, TOX, O.limb_name)
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O.owner.apply_damage(1, DAMAGE_TOXIN, O.limb_name)
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if(world.time > last_itch + 30 SECONDS)
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last_itch = world.time
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O.owner.visible_message(
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