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Ports the radiation subsystem and cleans up damage flags. (#15715)
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@@ -51,7 +51,7 @@
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/obj/item/target/bullet_act(var/obj/item/projectile/Proj)
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var/p_x = Proj.p_x + pick(0,0,0,0,0,-1,1) // really ugly way of coding "sometimes offset Proj.p_x!"
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var/p_y = Proj.p_y + pick(0,0,0,0,0,-1,1)
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var/decaltype = (Proj.damage_flags & DAM_BULLET) ? DECAL_BULLET : DECAL_SCORCH
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var/decaltype = (Proj.damage_flags & DAMAGE_FLAG_BULLET) ? DECAL_BULLET : DECAL_SCORCH
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virtual_icon = new(icon, icon_state)
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