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Ports the radiation subsystem and cleans up damage flags. (#15715)
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@@ -136,7 +136,7 @@
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playsound(src, barricade_hitsound, 50, 1)
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if(is_wired)
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visible_message(SPAN_DANGER("\The [src]'s barbed wire slices into [L]!"))
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L.apply_damage(rand(5, 10), BRUTE, pick(BP_R_HAND, BP_L_HAND), "barbed wire", DAM_SHARP|DAM_EDGE, 25)
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L.apply_damage(rand(5, 10), DAMAGE_BRUTE, pick(BP_R_HAND, BP_L_HAND), "barbed wire", DAMAGE_FLAG_SHARP|DAMAGE_FLAG_EDGE, 25)
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L.do_attack_animation(src)
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take_damage(damage)
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