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Ports the radiation subsystem and cleans up damage flags. (#15715)
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@@ -488,5 +488,5 @@ var/list/slot_equipment_priority = list( \
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//When you drop an extremely heavy 406mm shell onto your foot. Oops!
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/mob/living/carbon/proc/throw_fail_consequences(var/obj/item/I)
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apply_damage(45, BRUTE, pick(list(BP_L_FOOT, BP_R_FOOT)), I, armor_pen = 30)
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apply_damage(45, DAMAGE_BRUTE, pick(list(BP_L_FOOT, BP_R_FOOT)), I, armor_pen = 30)
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I.throw_fail_consequences(src)
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