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https://github.com/Aurorastation/Aurora.3.git
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Ports the radiation subsystem and cleans up damage flags. (#15715)
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@@ -465,7 +465,7 @@
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var/damage = ((60 + z_velocity) + rand(-20,20)) * damage_mod
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apply_damage(damage, BRUTE)
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apply_damage(damage, DAMAGE_BRUTE)
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// The only piece of duplicate code. I was so close. Soooo close. :ree:
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if(!isSynthetic())
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@@ -528,15 +528,15 @@
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var/groin_damage = rand(0,damage/4)
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apply_damage(left_damage, BRUTE, BP_L_LEG)
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apply_damage(right_damage, BRUTE, BP_R_LEG)
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apply_damage(left_damage, DAMAGE_BRUTE, BP_L_LEG)
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apply_damage(right_damage, DAMAGE_BRUTE, BP_R_LEG)
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if(prob(50))
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apply_damage(leftf_damage, BRUTE, BP_R_FOOT)
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apply_damage(leftf_damage, DAMAGE_BRUTE, BP_R_FOOT)
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if(prob(50))
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apply_damage(leftf_damage, BRUTE, BP_L_FOOT)
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apply_damage(leftf_damage, DAMAGE_BRUTE, BP_L_FOOT)
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if(prob(50))
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apply_damage(groin_damage, BRUTE, BP_GROIN)
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apply_damage(groin_damage, DAMAGE_BRUTE, BP_GROIN)
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visible_message(SPAN_WARNING("\The [src] falls and lands directly on their legs!"),
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SPAN_DANGER("You land on your feet, and the impact brings you to your knees."))
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@@ -571,13 +571,13 @@
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var/lefth_damage = rand(0,damage/4)
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var/righth_damage = rand(0,damage/4)
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apply_damage(left_damage, BRUTE, BP_L_ARM)
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apply_damage(right_damage, BRUTE, BP_R_ARM)
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apply_damage(left_damage, DAMAGE_BRUTE, BP_L_ARM)
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apply_damage(right_damage, DAMAGE_BRUTE, BP_R_ARM)
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if(prob(50))
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apply_damage(lefth_damage, BRUTE, BP_R_HAND)
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apply_damage(lefth_damage, DAMAGE_BRUTE, BP_R_HAND)
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if(prob(50))
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apply_damage(righth_damage, BRUTE, BP_L_HAND)
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apply_damage(righth_damage, DAMAGE_BRUTE, BP_L_HAND)
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limb_damage = left_damage + right_damage + lefth_damage + righth_damage
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@@ -606,7 +606,7 @@
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r_arm.dislocate(TRUE)
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else if(prob(30) && combat_roll >= 1)//landed on their head
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apply_damage(limb_damage, BRUTE, BP_HEAD)
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apply_damage(limb_damage, DAMAGE_BRUTE, BP_HEAD)
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visible_message("<span class='warning'>\The [src] falls and lands on their face!</span>",
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"<span class='danger'>With a loud thud, you land on your head. Hard.</span>", "You hear a thud!")
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@@ -622,7 +622,7 @@
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"With a loud thud, you land on \the [loc]!", "You hear a thud!")
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if(!limb_damage)
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apply_damage(damage, BRUTE, BP_CHEST)
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apply_damage(damage, DAMAGE_BRUTE, BP_CHEST)
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Weaken(rand(damage/4, damage/2))
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@@ -727,14 +727,14 @@
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if (ishuman(L))
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var/mob/living/carbon/human/H = L
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var/cranial_damage = rand(0,damage/2)
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H.apply_damage(cranial_damage, BRUTE, BP_HEAD, armor_pen = cranial_damage + armor_penetration)
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H.apply_damage(cranial_damage, DAMAGE_BRUTE, BP_HEAD, armor_pen = cranial_damage + armor_penetration)
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var/new_damage = damage - cranial_damage
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H.apply_damage(new_damage, BRUTE, BP_CHEST, armor_pen = new_damage + armor_penetration)
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H.apply_damage(new_damage, DAMAGE_BRUTE, BP_CHEST, armor_pen = new_damage + armor_penetration)
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if (damage >= THROWNOBJ_KNOCKBACK_DIVISOR)
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H.Weaken(rand(damage / 4, damage / 2))
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else
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L.apply_damage(damage, BRUTE)
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L.apply_damage(damage, DAMAGE_BRUTE)
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L.visible_message(SPAN_DANGER("\The [L] had \the [src] fall onto [src.get_pronoun("him")]!"),
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SPAN_DANGER("You had \the [src] fall onto you and strike you!"))
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