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Ports the radiation subsystem and cleans up damage flags. (#15715)
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@@ -418,7 +418,7 @@
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/obj/machinery/gravity_generator/main/proc/pulse_radiation(var/amount = 20)
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for(var/mob/living/L in view(7, src))
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L.apply_damage(amount, IRRADIATE, damage_flags = DAM_DISPERSED)
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L.apply_damage(amount, DAMAGE_RADIATION, damage_flags = DAMAGE_FLAG_DISPERSED)
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// Shake everyone on the z level to let them know that gravity was enagaged/disenagaged.
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/obj/machinery/gravity_generator/main/proc/shake_everyone()
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