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Ports the radiation subsystem and cleans up damage flags. (#15715)
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@@ -32,7 +32,7 @@
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if(prob(current_size*5) && hand.w_class >= ((11-current_size)/2) && u_equip(hand))
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step_towards(hand, src)
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to_chat(src, "<span class = 'warning'>The [S] pulls \the [hand] from your grip!</span>")
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apply_damage(current_size * 3, IRRADIATE, damage_flags = DAM_DISPERSED)
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apply_damage(current_size * 3, DAMAGE_RADIATION, damage_flags = DAMAGE_FLAG_DISPERSED)
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if(shoes)
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if(shoes.item_flags & NOSLIP) return 0
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..()
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