mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 21:12:24 +01:00
Ports the radiation subsystem and cleans up damage flags. (#15715)
This commit is contained in:
@@ -2,7 +2,7 @@
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name = "bolt of animation"
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icon_state = "ice_1"
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damage = 0
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damage_type = BURN
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damage_type = DAMAGE_BURN
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nodamage = 1
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check_armor = "energy"
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@@ -4,11 +4,11 @@
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ping_effect = "ping_s"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSRAILING
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damage = 30
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damage_type = BURN
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damage_type = DAMAGE_BURN
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impact_sounds = list(BULLET_IMPACT_MEAT = SOUNDS_LASER_MEAT, BULLET_IMPACT_METAL = SOUNDS_LASER_METAL)
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check_armor = "laser"
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eyeblur = 4
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damage_flags = DAM_LASER
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damage_flags = DAMAGE_FLAG_LASER
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var/frequency = 1
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hitscan = 1
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invisibility = 101 //beam projectiles are invisible as they are rendered by the effect engine
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@@ -20,7 +20,7 @@
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/obj/item/projectile/beam/practice
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name = "laser"
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damage = 5
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damage_type = PAIN
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damage_type = DAMAGE_PAIN
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eyeblur = 0
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/obj/item/projectile/beam/pistol
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@@ -143,7 +143,7 @@
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSRAILING
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damage = 0
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no_attack_log = 1
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damage_type = BURN
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damage_type = DAMAGE_BURN
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check_armor = "laser"
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var/laser_tag_color = "red"
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@@ -198,7 +198,7 @@
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sharp = FALSE
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eyeblur = 1
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agony = 45
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damage_type = BURN
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damage_type = DAMAGE_BURN
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muzzle_type = /obj/effect/projectile/muzzle/stun
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tracer_type = /obj/effect/projectile/tracer/stun
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@@ -219,7 +219,7 @@
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name = "electrical arc"
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icon_state = "stun"
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damage = 1
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damage_type = BURN
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damage_type = DAMAGE_BURN
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muzzle_type = /obj/effect/projectile/muzzle/stun
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tracer_type = /obj/effect/projectile/tracer/stun
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@@ -268,7 +268,7 @@
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name = "diffuse electrical arc"
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nodamage = FALSE
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damage_type = BURN
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damage_type = DAMAGE_BURN
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damage = 15
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agony = 30
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@@ -414,7 +414,7 @@
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name = "energy net projection"
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icon_state = "xray"
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nodamage = 1
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damage_type = PAIN
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damage_type = DAMAGE_PAIN
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muzzle_type = /obj/effect/projectile/muzzle/xray
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tracer_type = /obj/effect/projectile/tracer/xray
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@@ -447,7 +447,7 @@
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name = "tesla bolt"
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icon_state = "lightning"
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damage = 10
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damage_type = BURN
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damage_type = DAMAGE_BURN
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pass_flags = PASSTABLE | PASSGRILLE | PASSRAILING
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range = 40
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eyeblur = 0
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@@ -475,7 +475,7 @@
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icon_state = "bluelaser"
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pass_flags = PASSTABLE | PASSRAILING
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damage = 15
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damage_type = BURN
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damage_type = DAMAGE_BURN
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check_armor = "energy"
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muzzle_type = /obj/effect/projectile/muzzle/laser/blue
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@@ -2,7 +2,7 @@
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name = "bullet"
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icon_state = "bullet"
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damage = 60
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damage_type = BRUTE
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damage_type = DAMAGE_BRUTE
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impact_sounds = list(BULLET_IMPACT_MEAT = SOUNDS_BULLET_MEAT, BULLET_IMPACT_METAL = SOUNDS_BULLET_METAL)
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nodamage = FALSE
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check_armor = "bullet"
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@@ -277,7 +277,7 @@
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weaken = 0
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drowsy = 0
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eyeblur = 0
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damage_type = BRUTE
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damage_type = DAMAGE_BRUTE
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speed = 0.3
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/obj/item/projectile/bullet/rifle/tranq/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null)
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@@ -301,7 +301,7 @@
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if(isanimal(target))
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target.visible_message("<b>[target]</b> twitches, foaming at the mouth.")
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L.apply_damage(35, TOX) //temporary until simple_animal paralysis actually works.
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L.apply_damage(35, DAMAGE_TOXIN) //temporary until simple_animal paralysis actually works.
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..()
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/* Miscellaneous */
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@@ -328,7 +328,7 @@
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/obj/item/projectile/bullet/pistol/cap
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name = "cap"
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damage_type = PAIN
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damage_type = DAMAGE_PAIN
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damage = 0
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nodamage = 1
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embed = 0
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@@ -343,7 +343,7 @@
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icon = 'icons/obj/terminator.dmi'
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icon_state = "flechette_bullet"
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damage = 40
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damage_type = BRUTE
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damage_type = DAMAGE_BRUTE
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check_armor = "bullet"
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embed = 1
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sharp = 1
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@@ -414,7 +414,7 @@
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var/turf/T = get_turf(mob)
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if(T && (loc.z == T.z))
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if(ishuman(mob))
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mob.apply_damage(250, IRRADIATE, damage_flags = DAM_DISPERSED)
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mob.apply_damage(250, DAMAGE_RADIATION, damage_flags = DAMAGE_FLAG_DISPERSED)
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new /obj/effect/temp_visual/nuke(A.loc)
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explosion(A,2,5,9)
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..()
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@@ -2,7 +2,7 @@
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name = "bolt of change"
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icon_state = "ice_1"
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damage = 0
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damage_type = BURN
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damage_type = DAMAGE_BURN
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nodamage = 1
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check_armor = "energy"
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@@ -2,7 +2,7 @@
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name = "energy"
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icon_state = "spark"
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damage = 0
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damage_type = BURN
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damage_type = DAMAGE_BURN
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check_armor = "energy"
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//releases a burst of light on impact or after travelling a distance
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@@ -47,7 +47,7 @@
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name = "electrode"
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icon_state = "spark"
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damage = 2 //Flavor.
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damage_type = BURN
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damage_type = DAMAGE_BURN
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agony = 40
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eyeblur = 1
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//Damage will be handled on the MOB side, to prevent window shattering.
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@@ -61,35 +61,35 @@
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name = "decloner beam"
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icon_state = "declone"
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damage = 20
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damage_type = CLONE
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damage_type = DAMAGE_CLONE
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irradiate = 40
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/obj/item/projectile/energy/dart
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name = "dart"
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icon_state = "toxin"
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damage = 5
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damage_type = TOX
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damage_type = DAMAGE_TOXIN
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weaken = 5
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/obj/item/projectile/energy/bolt
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name = "bolt"
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icon_state = "cbbolt"
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damage = 1
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damage_type = BURN
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damage_type = DAMAGE_BURN
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agony = 45
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stutter = 10
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/obj/item/projectile/energy/bolt/large
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name = "largebolt"
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damage = 2
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damage_type = BURN
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damage_type = DAMAGE_BURN
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agony = 60
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/obj/item/projectile/energy/neurotoxin
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name = "neuro"
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icon_state = "neurotoxin"
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damage = 5
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damage_type = TOX
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damage_type = DAMAGE_TOXIN
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weaken = 5
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/obj/item/projectile/energy/phoron
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@@ -103,7 +103,7 @@
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icon_state = "bfg"
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check_armor = "bomb"
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damage = 60
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damage_type = BRUTE
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damage_type = DAMAGE_BRUTE
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSRAILING
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range = 100
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embed = 0
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@@ -131,7 +131,7 @@
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if(M.stat == DEAD)
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M.gib()
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else
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M.apply_damage(60, BRUTE, BP_HEAD)
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M.apply_damage(60, DAMAGE_BRUTE, BP_HEAD)
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playsound(src, 'sound/magic/LightningShock.ogg', 75, 1)
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else if(isturf(a) || isobj(a))
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var/atom/A = a
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@@ -145,7 +145,7 @@
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "bluespace"
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damage = 0
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damage_type = BRUTE
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damage_type = DAMAGE_BRUTE
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pass_flags = PASSTABLE | PASSGRILLE | PASSRAILING
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range = 10
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embed = 0
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@@ -172,8 +172,8 @@
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icon_state = "heavybolt"
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damage = 30
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check_armor = "laser"
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damage_type = BURN
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damage_flags = DAM_LASER
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damage_type = DAMAGE_BURN
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damage_flags = DAMAGE_FLAG_LASER
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSRAILING
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muzzle_type = /obj/effect/projectile/muzzle/bolt
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hit_effect = /obj/effect/temp_visual/blaster_effect
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@@ -184,7 +184,7 @@
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/obj/item/projectile/energy/blaster/disruptor/practice
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damage = 5
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damage_type = PAIN
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damage_type = DAMAGE_PAIN
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eyeblur = 0
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/obj/item/projectile/energy/disruptorstun
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@@ -193,14 +193,14 @@
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damage = 1
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agony = 40
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speed = 0.4
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damage_type = BURN
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damage_type = DAMAGE_BURN
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eyeblur = TRUE
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pass_flags = PASSTABLE | PASSRAILING
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muzzle_type = /obj/effect/projectile/muzzle/bolt
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/obj/item/projectile/energy/disruptorstun/practice
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damage = 5
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damage_type = PAIN
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damage_type = DAMAGE_PAIN
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eyeblur = 0
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/obj/item/projectile/energy/blaster/heavy
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@@ -2,7 +2,7 @@
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name = "ion bolt"
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icon_state = "ion"
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damage = 0
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damage_type = BURN
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damage_type = DAMAGE_BURN
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impact_sounds = list(BULLET_IMPACT_MEAT = SOUNDS_ION_ANY, BULLET_IMPACT_METAL = SOUNDS_ION_ANY)
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check_armor = "energy"
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var/pulse_range = 1
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@@ -90,7 +90,7 @@
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name = "freeze beam"
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icon_state = "ice_2"
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damage = 0
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damage_type = BURN
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damage_type = DAMAGE_BURN
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nodamage = 1
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check_armor = "energy"
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//var/temperature = 300
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@@ -107,7 +107,7 @@
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icon = 'icons/obj/meteor.dmi'
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icon_state = "small1"
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damage = 0
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damage_type = BRUTE
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damage_type = DAMAGE_BRUTE
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nodamage = 1
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check_armor = "bullet"
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@@ -136,7 +136,7 @@
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name = "alpha somatoray"
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icon_state = "energy"
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damage = 0
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damage_type = TOX
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damage_type = DAMAGE_TOXIN
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nodamage = 1
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check_armor = "energy"
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@@ -144,7 +144,7 @@
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name = "gamma somatoray"
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icon_state = "energy2"
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damage = 0
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damage_type = TOX
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damage_type = DAMAGE_TOXIN
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nodamage = TRUE
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var/singleton/plantgene/gene = null
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@@ -154,7 +154,7 @@
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var/mob/living/carbon/human/H = M
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if((H.species.flags & IS_PLANT) && (M.nutrition < 500))
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if(prob(15))
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H.apply_damage(rand(30,80), IRRADIATE, damage_flags = DAM_DISPERSED)
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H.apply_damage(rand(30,80), DAMAGE_RADIATION, damage_flags = DAMAGE_FLAG_DISPERSED)
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M.Weaken(5)
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for (var/mob/V in viewers(src))
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V.show_message("<span class='warning'>[M] writhes in pain as [M.get_pronoun("his")] vacuoles boil.</span>", 3, "<span class='warning'>You hear the crunching of leaves.</span>", 2)
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@@ -177,7 +177,7 @@
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name = "beta somatoray"
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icon_state = "energy2"
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damage = 0
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damage_type = TOX
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damage_type = DAMAGE_TOXIN
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nodamage = 1
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check_armor = "energy"
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@@ -220,7 +220,7 @@
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damage = 1 // stop trying to murderbone with a fake gun dumbass!!!
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embed = 0 // nope
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nodamage = 1
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damage_type = PAIN
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damage_type = DAMAGE_PAIN
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muzzle_type = /obj/effect/projectile/muzzle/bullet
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/obj/item/projectile/bullet/cannon
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@@ -244,13 +244,13 @@
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damage = 0
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check_armor = "energy"
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embed = 0
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damage_type = PAIN
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damage_type = DAMAGE_PAIN
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/obj/item/projectile/magic/fireball
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name = "fireball"
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icon_state = "fireball"
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damage = 20
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damage_type = BURN
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damage_type = DAMAGE_BURN
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/obj/item/projectile/magic/fireball/on_impact(var/atom/A)
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explosion(A, 0, 0, 4)
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@@ -277,8 +277,8 @@
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name = "plasma slug"
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icon_state = "plasma_bolt"
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damage = 20
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damage_type = BRUTE
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damage_flags = DAM_LASER
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damage_type = DAMAGE_BRUTE
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damage_flags = DAMAGE_FLAG_LASER
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check_armor = "energy"
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incinerate = 10
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armor_penetration = 60
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@@ -308,14 +308,14 @@
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name ="ice bolt"
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icon_state= "icer_bolt"
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damage = 15
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damage_type = BRUTE
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damage_type = DAMAGE_BRUTE
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check_armor = "energy"
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/obj/item/projectile/bonedart
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name = "bone dart"
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icon_state = "bonedart"
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damage = 35
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damage_type = BRUTE
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damage_type = DAMAGE_BRUTE
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impact_sounds = list(BULLET_IMPACT_MEAT = SOUNDS_BULLET_MEAT, BULLET_IMPACT_METAL = SOUNDS_BULLET_METAL)
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nodamage = FALSE
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check_armor = "melee"
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