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Ports the radiation subsystem and cleans up damage flags. (#15715)
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@@ -387,7 +387,7 @@
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/obj/structure/reagent_dispensers/coolanttank/bullet_act(var/obj/item/projectile/Proj)
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if(Proj.get_structure_damage())
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if (Proj.damage_type != PAIN)
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if (Proj.damage_type != DAMAGE_PAIN)
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explode()
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/obj/structure/reagent_dispensers/coolanttank/ex_act(var/severity = 2.0)
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