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https://github.com/Aurorastation/Aurora.3.git
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Ports the radiation subsystem and cleans up damage flags. (#15715)
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@@ -85,7 +85,7 @@
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C.adjustBruteLoss(rand(5,25) * weakness)
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C.adjustFireLoss(rand(5,25) * weakness)
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C.adjustBrainLoss(rand(5,25) * weakness)
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C.apply_damage(25 * weakness, IRRADIATE, damage_flags = DAM_DISPERSED)
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C.apply_damage(25 * weakness, DAMAGE_RADIATION, damage_flags = DAMAGE_FLAG_DISPERSED)
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C.adjustNutritionLoss(50 * weakness)
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C.adjustHydrationLoss(50 * weakness)
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C.make_dizzy(6 * weakness)
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@@ -314,27 +314,21 @@
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/datum/artifact_effect/radiate/New()
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..()
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radiation_amount = rand(1, 10)
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radiation_amount = rand(10, 50)
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effect_type = pick(4,5)
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/datum/artifact_effect/radiate/DoEffectTouch(var/mob/living/user)
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if(user)
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user.apply_effect(radiation_amount * 5,IRRADIATE,0)
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user.apply_damage(radiation_amount * 5, DAMAGE_RADIATION, damage_flags = DAMAGE_FLAG_DISPERSED)
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user.updatehealth()
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return TRUE
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/datum/artifact_effect/radiate/DoEffectAura()
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if(holder)
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var/turf/T = get_turf(holder)
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for (var/mob/living/M in range(src.effectrange,T))
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M.apply_effect(radiation_amount,IRRADIATE,0)
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M.updatehealth()
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SSradiation.radiate(holder, radiation_amount)
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return TRUE
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/datum/artifact_effect/radiate/DoEffectPulse()
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if(holder)
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var/turf/T = get_turf(holder)
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for (var/mob/living/M in range(src.effectrange,T))
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M.apply_damage(radiation_amount * 25, IRRADIATE, damage_flags = DAM_DISPERSED)
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M.updatehealth()
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SSradiation.radiate(holder, radiation_amount)
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return TRUE
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@@ -142,7 +142,7 @@
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nearby_mobs.Add(M)
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var/target = pick(M.organs_by_name)
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M.apply_damage(rand(5, 10), BRUTE, target)
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M.apply_damage(rand(5, 10), DAMAGE_BRUTE, target)
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to_chat(M, "<span class='warning'>The skin on your [parse_zone(target)] feels like it's ripping apart, and a stream of blood flies out.</span>")
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var/obj/effect/decal/cleanable/blood/splatter/animated/B = new(M.loc)
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B.target_turf = pick(seen_turfs_in_range(src, 1))
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@@ -199,7 +199,7 @@
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if(!rad_shield)
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//irradiate nearby mobs
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for(var/mob/living/M in view(7,src))
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M.apply_damage(radiation / 25, IRRADIATE, damage_flags = DAM_DISPERSED)
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M.apply_damage(radiation / 25, DAMAGE_RADIATION, damage_flags = DAMAGE_FLAG_DISPERSED)
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else
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t_left_radspike = pick(10,15,25)
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