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Ports the radiation subsystem and cleans up damage flags. (#15715)
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@@ -211,7 +211,7 @@
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H.apply_effects(5, 5)
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for(var/i = 0, i < rand(1,5), i++)
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var/def_zone = pick(parts)
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H.apply_damage(rand(5,10), BRUTE, def_zone)
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H.apply_damage(rand(5,10), DAMAGE_BRUTE, def_zone)
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/obj/vehicle/train/cargo/trolley/RunOver(var/mob/living/carbon/human/H)
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..()
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