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Ports the radiation subsystem and cleans up damage flags. (#15715)
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@@ -63,7 +63,7 @@
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visible_message(SPAN_WARNING("[src] knocks over [M]!"))
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var/def_zone = ran_zone()
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M.apply_effects(5, 5) //knock people down if you hit them
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M.apply_damage(22 / move_delay, BRUTE, def_zone,) // and do damage according to how fast the train is going
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M.apply_damage(22 / move_delay, DAMAGE_BRUTE, def_zone,) // and do damage according to how fast the train is going
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if(isliving(load))
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var/mob/living/D = load
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to_chat(D, SPAN_WARNING("You hit [M]!"))
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