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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-24 13:30:42 +01:00
Changes ipcs brute mods and fixes some issues with their external organs (#2894)
-removes the brute reduction from the regular baseline, because robotic limbs already have those -reduces the industrial brute resist from 0.5 to 0.8, because again robotics limbs already have some -fixes industrial and shells head not being tagged as vital and makes their max damage be equal as other external organs
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@@ -84,7 +84,7 @@
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/datum/species/machine/shell/get_bodytype()
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return bodytype
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/datum/species/machine/shell/equip_survival_gear(var/mob/living/carbon/human/H)
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check_tag(H, H.client)
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@@ -94,7 +94,7 @@
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name_plural = "Industrials"
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bald = 1
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brute_mod = 0.5
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brute_mod = 0.8
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burn_mod = 1.3
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slowdown = 4
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@@ -387,8 +387,8 @@
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radiation_mod = 0 // not affected by radiation
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remains_type = /obj/effect/decal/remains/robot
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// #TODO-MERGE: Check for balance and self-repair. If self-repair is a thing, RIP balance.
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brute_mod = 0.8
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brute_mod = 1.0
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burn_mod = 1.0
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show_ssd = "flashing a 'system offline' glyph on their monitor"
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death_message = "gives one shrill beep before falling lifeless."
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@@ -4,9 +4,6 @@
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/obj/item/organ/external/head/ipc
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dislocated = -1
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can_intake_reagents = 0
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vital = 1 //because it is now hosting the posibrain
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max_damage = 50 //made same as arm, since it is not vital
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min_broken_damage = 30
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encased = "support frame"
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/obj/item/organ/external/head/ipc/New()
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@@ -229,9 +226,6 @@
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/obj/item/organ/external/head/terminator
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dislocated = -1
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can_intake_reagents = 0
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vital = 0
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max_damage = 50 //made same as arm, since it is not vital
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min_broken_damage = 30
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encased = "reinforced support frame"
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emp_coeff = 0.5
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@@ -339,9 +333,6 @@
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/obj/item/organ/external/head/industrial
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dislocated = -1
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can_intake_reagents = 0
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vital = 0
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max_damage = 50 //made same as arm, since it is not vital
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min_broken_damage = 30
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encased = "support frame"
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/obj/item/organ/external/head/industrial/New()
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@@ -435,9 +426,6 @@
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/obj/item/organ/external/head/shell
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dislocated = -1
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can_intake_reagents = 0
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vital = 0
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max_damage = 50 //made same as arm, since it is not vital
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min_broken_damage = 30
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encased = "support frame"
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force_skintone = TRUE
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