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https://github.com/Aurorastation/Aurora.3.git
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Event/Away Site Sprite Spring Cleaning (#18318)
* Event/Away Site Sprite Spring Cleaning * whoops * fixes * news * Update code/game/objects/structures/decorative.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com> * Update code/game/objects/structures/decorative.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com> * Update code/game/objects/structures/decorative.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com> * Update code/game/objects/structures/light_pole.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com> * Update code/game/objects/structures/decorative.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com> * prop hunt * Gamers * merge conflict again * really * signs --------- Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
This commit is contained in:
co-authored by
Fluffy
parent
0abacc8d16
commit
320c482f51
@@ -1,14 +1,3 @@
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/obj/structure/beach_umbrella
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name = "overhead beach umbrella"
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desc = "A tightly secured beach umbrella which looks pretty elegant against the sun."
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icon = 'icons/obj/structure/urban/misc_64x64.dmi'
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icon_state = "umbrella"
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anchored = TRUE
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layer = 9
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/obj/structure/beach_umbrella/alt
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icon_state = "umbrella_alt"
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/obj/structure/dock_structure
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name = "docking tie"
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desc = "A large, very secure tie-off point for a dock."
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@@ -34,14 +23,4 @@
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icon_state = "radio_ship"
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anchored = TRUE
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density = TRUE
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layer = 9
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/obj/structure/crane
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name = "overhead guiding crane"
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desc = "A towering crane for lifting industrial sized cargo."
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icon = 'icons/obj/structure/industrial/cranes.dmi'
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icon_state = "crane"
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anchored = TRUE
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density = TRUE
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layer = 9
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pixel_x = -16
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layer = ABOVE_ALL_MOB_LAYER
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@@ -0,0 +1,89 @@
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/obj/structure/ac_unit
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name = "AC unit"
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desc = "A bland air conditioning unit."
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icon = 'icons/obj/structure/miscellaneous.dmi'
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icon_state = "ac"
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layer = BELOW_OBJ_LAYER
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density = TRUE
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/obj/structure/television
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name = "wide-screen television"
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desc = "A fancy wide-screen television with a wide selection of channels."
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icon = 'icons/obj/structure/miscellaneous.dmi'
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icon_state = "television"
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anchored = TRUE
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/obj/structure/console
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name = "\improper Game-Box"
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desc = "A generic video-games console. For *Gamers*."
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icon = 'icons/obj/structure/miscellaneous.dmi'
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icon_state = "games_console"
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anchored = TRUE
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/obj/structure/pylon
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name = "charging pylon"
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desc = "A charging pylon attached to a nearby port."
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icon = 'icons/mecha/mech_bay.dmi'
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icon_state = "recharge_port"
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density = TRUE
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anchored = TRUE
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/obj/structure/shelf
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name = "shelf"
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desc = "A nondescript decorative shelf."
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icon = 'icons/obj/structure/miscellaneous.dmi'
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icon_state = "shelf1"
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/obj/structure/shelf/Initialize(mapload)
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. = ..()
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icon_state = "shelf[pick(1,2,3)]"
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/obj/structure/outlet
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name = "power outlets"
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desc = "The *other* kind of power-point."
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icon = 'icons/obj/structure/miscellaneous.dmi'
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icon_state = "outlet"
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layer = LAYER_UNDER_TABLE
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/obj/structure/vent
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name = "wall vent"
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desc = "A nondescript vent."
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icon = 'icons/obj/structure/miscellaneous.dmi'
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icon_state = "vent"
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layer = LAYER_UNDER_TABLE
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/obj/structure/window
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name = "window"
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desc = "Lets the light in and keeps the bugs out."
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icon = 'icons/obj/structure/miscellaneous.dmi'
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icon_state = "window"
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// 64x64 stuff
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/obj/structure/beach_umbrella
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name = "overhead beach umbrella"
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desc = "A tightly secured beach umbrella which looks pretty elegant against the sun."
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icon = 'icons/obj/structure/64x64_misc.dmi'
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icon_state = "umbrella"
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anchored = TRUE
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layer = ABOVE_ALL_MOB_LAYER
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/obj/structure/beach_umbrella/alt
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icon_state = "umbrella_alt"
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/obj/structure/crane
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name = "overhead guiding crane"
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desc = "A towering crane for lifting industrial sized cargo."
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icon = 'icons/obj/structure/64x64_machinery.dmi'
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icon_state = "crane"
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anchored = TRUE
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density = TRUE
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layer = ABOVE_ALL_MOB_LAYER
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/obj/structure/crane/body
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icon_state = "crane_body"
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density = FALSE
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/obj/structure/crane/arm
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icon_state = "crane_arm"
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density = FALSE
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@@ -16,26 +16,30 @@
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/obj/structure/light_pole/konyang
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name = "dangling lamp"
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desc = "A flame-lit lamp dangling precariously from a tall pole."
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon_state = "right_lamp"
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layer = 9.1
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icon = 'icons/obj/structure/urban/streetpoles.dmi'
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icon_state = "lamp"
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layer = ABOVE_ALL_MOB_LAYER
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anchored = TRUE
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density = FALSE
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light_color = "#FA644B"
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light_wedge = LIGHT_OMNI
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light_range = 6
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light_power = 1
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pixel_x = -32
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pixel_y = 8
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/obj/structure/light_pole/konyang/left
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icon_state = "left_lamp"
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dir = NORTH
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/obj/structure/utility_pole
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name = "tall pole"
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desc = "A very tall utility pole for urban infrastructure."
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon = 'icons/obj/structure/urban/streetpoles.dmi'
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icon_state = "junction"
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layer = 9
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layer = ABOVE_ALL_MOB_LAYER
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anchored = TRUE
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pixel_x = -32
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pixel_y = 8
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/obj/structure/utility_pole/gwok
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name = "Go Go Gwok street sign"
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@@ -43,38 +47,52 @@
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icon = 'icons/obj/structure/urban/konyang64x96.dmi'
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icon_state = "nice_gwok"
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// street lights
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/obj/structure/utility_pole/street
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desc = "A tall light source. This one seems to be off."
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon_state = "street"
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/obj/effect/overlay/street_light
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon_state = "street_light"
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layer = EFFECTS_ABOVE_LIGHTING_LAYER
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/obj/effect/overlay/street_light/classic
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icon_state = "classic_lamp_light"
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density = 1
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name = "\improper street lamp"
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desc = "A tall light source. What more is there to say?"
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icon = 'icons/obj/structure/urban/streetpoles.dmi'
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icon_state = "streetlight"
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/obj/structure/utility_pole/street/on
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desc = "A tall light source. This one shines brightly."
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light_wedge = LIGHT_OMNI
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light_color = "#e8ffeb"
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light_range = 8
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light_power = 1.9
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/obj/structure/utility_pole/street/on/Initialize(mapload)
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. = ..()
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cut_overlays()
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overlays += /obj/effect/overlay/street_light
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return
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/obj/structure/utility_pole/street/corner
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name = "\improper street lamp"
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desc = "A tall light source. What more is there to say?"
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icon_state = "streetlightcorner"
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/obj/structure/utility_pole/street/corner/on
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light_wedge = LIGHT_OMNI
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light_color = "#e8ffeb"
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light_range = 8
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light_power = 1.9
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/obj/structure/utility_pole/street/double
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name = "\improper street lamp"
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desc = "A tall light source. What more is there to say?"
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icon_state = "streetlightduo"
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/obj/structure/utility_pole/street/double/on
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light_wedge = LIGHT_OMNI
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light_color = "#e8ffeb"
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light_range = 8
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light_power = 1.9
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/obj/structure/utility_pole/street/classic
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name = "\improper stone lamp"
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desc = "A stone lamp commonly found in Konyang."
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icon_state = "classic_lamp"
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/obj/effect/overlay/street_light/classic
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icon_state = "classic_lamp_light"
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density = TRUE
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/obj/structure/utility_pole/street/classic/on
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desc = "A tall light source. This one shines brightly."
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light_wedge = LIGHT_OMNI
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light_color = LIGHT_COLOR_TUNGSTEN
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light_range = 8
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@@ -112,7 +130,7 @@
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/obj/structure/utility_pole/street/traffic
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name = "traffic indicator"
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desc = "A very tall crosswalk indicator which can be used to better run red lights."
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icon_state = "traffic"
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icon_state = "trafficlight"
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light_color = LIGHT_COLOR_HALOGEN
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light_range = 3.1
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light_power = 2.6
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@@ -139,9 +157,11 @@
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/obj/effect/overlay/overhead_line
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name = "overhead utility line"
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon = 'icons/obj/structure/urban/streetpoles.dmi'
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icon_state = "line"
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layer = 9.1
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layer = ABOVE_ALL_MOB_LAYER
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pixel_x = -32
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pixel_y = 8
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/obj/effect/overlay/overhead_line/end
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icon_state = "line_end"
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@@ -625,3 +625,59 @@
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door to the tent with her body as the insurgents attempted to shoot through it. While she ultimately perished to gunfire, her sacrifice allowed the medical tent to be evacuated and let \
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the 23rd capture all insurgents involved in the attack. Formerly a frontierswoman with no nation to call her own, she was buried with military honors and became the first Holy Martyr of \
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Sun Reach in 2426. She is commonly venerated on Sun Reach and by Ma’zals throughout the Empire."
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// Urban
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/obj/structure/sign/exit
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name = "exit sign"
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desc = "A sign indicating where you should probably go in a hurry."
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icon_state = "exit"
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layer = ABOVE_ALL_MOB_LAYER
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/obj/structure/sign/restroom
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name = "restroom sign"
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desc = "A sign indicating where you can find a restroom."
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icon_state = "restroom"
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/obj/structure/sign/staff
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name = "staff only sign"
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desc = "A sign that warns of this entry being barred to the public."
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icon_state = "staff"
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/obj/structure/sign/double
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icon = 'icons/obj/structure/64x32_signs.dmi'
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/obj/structure/sign/double/hotel_montparnasse
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name = "glamorous sign"
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desc = "A beautiful sign denoting you as being in the Hotel Montparnasse!"
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icon_state = "hotel_montparnasse"
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/obj/structure/sign/double/convenience
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name = "convenience store sign"
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desc = "A sign labeling the structure as a 24-7 MINI MART. Convenient!"
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icon_state = "shop_sign"
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/obj/structure/sign/double/police
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name = "police station sign"
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desc = "A sign labeling the structure as a Konyang police department building."
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icon_state = "police_sign"
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/obj/structure/sign/double/robotics
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name = "robotics clinic sign"
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desc = "A sign labeling the structure as a robotics and clinical support building."
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icon_state = "krc_sign"
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/obj/structure/sign/double/bar
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name = "club and bar sign"
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desc = "A sign labeling the structure as the Resting Tiger nightclub and bar."
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icon_state = "bar_sign"
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/obj/structure/sign/double/arcade
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name = "arcade sign"
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desc = "A sign labeling the structure as a very cool arcade."
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icon_state = "arcade_sign"
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/obj/structure/sign/double/pharmacy
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name = "pharmacy sign"
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desc = "A sign labeling the structure as a Konyang health and supply pharmacy."
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icon_state = "pharmacy_sign"
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@@ -5,7 +5,7 @@
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icon_state = "car"
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anchored = TRUE
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density = TRUE
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layer = 7
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layer = ABOVE_ALL_MOB_LAYER
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/obj/structure/automobile/random/Initialize(mapload)
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. = ..()
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@@ -28,44 +28,105 @@
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anchored = TRUE
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density = TRUE
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/obj/structure/road_sign
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// Street Signs
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/obj/structure/street_sign
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name = "stop sign"
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desc = "A stop sign to direct traffic. Sometimes a demand."
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icon = 'icons/obj/structure/urban/road_signs.dmi'
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icon = 'icons/obj/structure/urban/street_signs.dmi'
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icon_state = "stop"
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layer = 9
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layer = ABOVE_ALL_MOB_LAYER
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anchored = TRUE
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/obj/structure/road_sign/yield
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/obj/structure/street_sign/stop_konyang
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icon_state = "stop_konyang"
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desc = "A stop sign. You can't be really sure unless you speak Konyang."
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/obj/structure/street_sign/yield
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name = "yield sign"
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desc = "A yield sign which tells you to slow down, rather politely. Let's hope you listen."
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icon_state = "yield"
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/obj/structure/road_sign/pedestrian
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name = "pedestrian passing sign"
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desc = "A yellow sign which alerts you of bonus points ahead."
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icon_state = "pedestrian"
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/obj/structure/street_sign/warnings
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name = "warning sign"
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desc = "A sign. You think it's trying to warn you of something."
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icon_state = "warnings"
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/obj/structure/road_sign/turn
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/obj/structure/street_sign/directional
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name = "turn ahead sign"
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desc = "A sign which warns of an approaching turn to the right. Is it the right choice?"
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icon_state = "right"
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desc = "A directional sign. How the turntables..."
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icon_state = "directional"
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/obj/structure/road_sign/turn/left
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desc = "A sign which warns of an approaching turn to the left. Is anything left?"
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icon_state = "left"
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/obj/structure/street_sign/directional/yellow
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icon_state = "directional_yellow"
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/obj/structure/road_sign/street
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/obj/structure/street_sign/street
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name = "street sign"
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desc = "A green, wide street sign with words telling you that you are indeed on a street."
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icon_state = "street_big"
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desc = "A street sign. As common as they are, sometimes people still get lost."
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icon_state = "street"
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var/street_name = null
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/obj/structure/road_sign/street/Initialize(mapload)
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/obj/structure/street_sign/street/Initialize(mapload)
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. = ..()
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name = "[street_name]"
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desc = "This sign indicates this crossing street is called [street_name]."
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desc = "A street sign for [street_name]. As common as they are, sometimes people still get lost."
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/obj/structure/street_sign/street/both
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dir = NORTH
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/obj/structure/street_sign/street/right
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dir = WEST
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/obj/structure/street_sign/street/left
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dir = EAST
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/obj/structure/ms13/street_sign/turning
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desc = "A stop sign. Looks like you've passed the point of no return."
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icon_state = "noturn"
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/obj/structure/street_sign/parking
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desc = "A sign. No parking allowed."
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icon_state = "noparking"
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/obj/structure/street_sign/one_way
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desc = "A sign. Apparently you can only go one direction..."
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icon_state = "direction"
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/obj/structure/street_sign/bus
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desc = "A bus sign. If you had to guess, you have to wait for a bus here."
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icon_state = "busstop"
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/obj/structure/street_sign/railroad
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desc = "A sign. This one is a big white X. Wonder what that entails?"
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icon_state = "railcrossing"
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/obj/structure/street_sign/only_direction
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desc = "A sign. It's telling you to only go this way."
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icon_state = "onlydir"
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/obj/structure/street_sign/speed
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desc = "A sign. Always trying to slow you down."
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icon_state = "speed"
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/obj/structure/street_sign/turn
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desc = "A sign. It's pointing a direction with arrows on it. Cool."
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icon_state = "turn"
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/obj/structure/street_sign/exit
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desc = "A sign. It's showing you to an exit."
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icon_state = "exit"
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/obj/structure/street_sign/nopedestrian
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desc = "A sign. Only operators of heavy machinery allowed!"
|
||||
icon_state = "nopedestrian"
|
||||
|
||||
/obj/structure/street_sign/drive_thru
|
||||
name = "drive thru sign"
|
||||
desc = "A drive-thru sign."
|
||||
icon_state = "drivethru"
|
||||
|
||||
// infrastructure
|
||||
|
||||
/obj/structure/stairs/urban
|
||||
icon = 'icons/obj/structure/urban/ledges.dmi'
|
||||
@@ -113,16 +174,6 @@
|
||||
/obj/structure/structural_support/side
|
||||
icon_state = "truss_side"
|
||||
|
||||
/obj/structure/urban/pylon
|
||||
name = "vehicle charging pylon"
|
||||
desc = "A vehicle-grade charging pylon attached to a nearby port."
|
||||
icon = 'icons/obj/structure/urban/infrastructure.dmi'
|
||||
icon_state = "chargepylon"
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
light_range = 1.2
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/manhole
|
||||
name = "sewer access manhole"
|
||||
desc = "Probably a bad idea to open this."
|
||||
@@ -176,13 +227,6 @@
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/television
|
||||
name = "wide-screen television"
|
||||
desc = "A fancy wide-screen television with a wide selection of channels."
|
||||
icon = 'icons/obj/structure/urban/infrastructure.dmi'
|
||||
icon_state = "television"
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/dressing_divider
|
||||
name = "wardrobe dressing divider"
|
||||
desc = "A divider for an environment where you're probably swapping clothes, made with your privacy in mind."
|
||||
@@ -197,7 +241,7 @@
|
||||
icon = 'icons/obj/structure/urban/konyang_neon.dmi'
|
||||
icon_state = "sign1"
|
||||
anchored = TRUE
|
||||
layer = 7
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
|
||||
/obj/structure/shipping_container
|
||||
name = "freight container"
|
||||
@@ -206,13 +250,13 @@
|
||||
icon_state = "blue1"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
layer = 7
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
|
||||
/obj/effect/overlay/container_logo
|
||||
name = "Hephaestus Industries emblem"
|
||||
icon = 'icons/obj/structure/industrial/shipping_containers.dmi'
|
||||
icon_state = "heph1"
|
||||
layer = 7.01
|
||||
layer = 4.6
|
||||
|
||||
/obj/effect/overlay/container_logo/einstein
|
||||
name = "Einstein Engines emblem"
|
||||
@@ -231,7 +275,7 @@
|
||||
density = TRUE
|
||||
throwpass = TRUE
|
||||
climbable = TRUE
|
||||
layer = 4.01
|
||||
layer = ABOVE_MOB_LAYER
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/rod_railing/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
@@ -262,7 +306,7 @@
|
||||
density = TRUE
|
||||
throwpass = TRUE
|
||||
anchored = TRUE
|
||||
layer = 4.01
|
||||
layer = ABOVE_MOB_LAYER
|
||||
|
||||
/obj/structure/road_barrier
|
||||
name = "roadway barrier"
|
||||
@@ -273,7 +317,7 @@
|
||||
throwpass = TRUE
|
||||
climbable = TRUE
|
||||
anchored = TRUE
|
||||
layer = 4.01
|
||||
layer = ABOVE_MOB_LAYER
|
||||
|
||||
//smoothing these things would suck so here you go. i have no idea why you would want these buildable. map them manually
|
||||
/obj/structure/road_barrier/bot_in
|
||||
@@ -309,16 +353,28 @@
|
||||
return TRUE
|
||||
|
||||
/obj/structure/chainlink_fence
|
||||
name = "chainlink industrial fencing"
|
||||
name = "chainlink fence"
|
||||
desc = "A tall, imposing metal fence. Not to be confused with the slightly more popular Chainlink of recent years."
|
||||
icon = 'icons/obj/structure/industrial/fencing_tall.dmi'
|
||||
icon = 'icons/obj/structure/obstacles/obstacles.dmi'
|
||||
density = TRUE
|
||||
icon_state = "fence"
|
||||
icon_state = "normal_fence"
|
||||
color = null
|
||||
anchored = TRUE
|
||||
can_be_unanchored = FALSE
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
|
||||
/obj/structure/chainlink_fence/corner
|
||||
icon_state = "fence_corner"
|
||||
|
||||
/obj/structure/chainlink_fence/intersect_bottom
|
||||
icon_state = "fence_intersect_bottom"
|
||||
|
||||
/obj/structure/chainlink_fence/intersect_middle
|
||||
icon_state = "fence_intersect_middle"
|
||||
|
||||
/obj/structure/chainlink_fence/intersect_corner
|
||||
icon_state = "fence_intersect_corner"
|
||||
|
||||
/obj/structure/chainlink_fence/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(istype(mover,/obj/item/projectile))
|
||||
return TRUE
|
||||
@@ -393,13 +449,6 @@
|
||||
desc = "A bronze statue of the Amitabha Buddha, the Buddha of Limitless Light."
|
||||
icon_state = "buddha"
|
||||
|
||||
/obj/structure/sign/urban
|
||||
name = "exit sign"
|
||||
desc = "A sign indicating where you should probably go in a hurry."
|
||||
icon = 'icons/obj/structure/urban/infrastructure.dmi'
|
||||
icon_state = "exit"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
|
||||
/obj/structure/sign/billboard
|
||||
name = "commercial billboard"
|
||||
desc = "A large and typically roadside billboard rented out for advertisement space."
|
||||
@@ -421,23 +470,6 @@
|
||||
icon_state = "sign[rand(1, 14)]"
|
||||
return
|
||||
|
||||
/obj/structure/sign/urban/drive_thru
|
||||
name = "drive thru sign"
|
||||
desc = "A drive-thru sign."
|
||||
icon = 'icons/obj/structure/urban/restaurant.dmi'
|
||||
icon_state = "drivethru"
|
||||
density = 1
|
||||
|
||||
/obj/structure/sign/urban/restroom
|
||||
name = "restroom sign"
|
||||
desc = "A sign indicating where you can find a restroom."
|
||||
icon_state = "restroom"
|
||||
|
||||
/obj/structure/sign/urban/staff
|
||||
name = "staff only sign"
|
||||
desc = "A sign that warns of this entry being barred to the public."
|
||||
icon_state = "staff"
|
||||
|
||||
/obj/structure/restaurant_menu
|
||||
name = "restaurant menu"
|
||||
desc = "A sign displaying a variety of delectable meals."
|
||||
@@ -466,37 +498,6 @@
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/structure/sign/urban/konyang
|
||||
name = "convenience store sign"
|
||||
desc = "A sign labeling the structure as a 24-7 MINI MART. Convenient!"
|
||||
icon = 'icons/obj/structure/urban/konyang_signs.dmi'
|
||||
icon_state = "shop_sign"
|
||||
|
||||
/obj/structure/sign/urban/konyang/police
|
||||
name = "police station sign"
|
||||
desc = "A sign labeling the structure as a Konyang police department building."
|
||||
icon_state = "police_sign"
|
||||
|
||||
/obj/structure/sign/urban/konyang/robotics
|
||||
name = "robotics clinic sign"
|
||||
desc = "A sign labeling the structure as a robotics and clinical support building."
|
||||
icon_state = "krc_sign"
|
||||
|
||||
/obj/structure/sign/urban/konyang/bar
|
||||
name = "club and bar sign"
|
||||
desc = "A sign labeling the structure as the Resting Tiger nightclub and bar."
|
||||
icon_state = "bar_sign"
|
||||
|
||||
/obj/structure/sign/urban/konyang/arcade
|
||||
name = "arcade sign"
|
||||
desc = "A sign labeling the structure as a very cool arcade."
|
||||
icon_state = "arcade_sign"
|
||||
|
||||
/obj/structure/sign/urban/konyang/pharmacy
|
||||
name = "pharmacy sign"
|
||||
desc = "A sign labeling the structure as a Konyang health and supply pharmacy."
|
||||
icon_state = "pharmacy_sign"
|
||||
|
||||
/obj/structure/window/urban
|
||||
icon = 'icons/obj/structure/urban/windows_tall.dmi'
|
||||
icon_state = "wood"
|
||||
|
||||
Reference in New Issue
Block a user