- Simple event dispatch system.

- atom.forceMove() proc. Ignores density and other Move() restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class
- anyprob() helper proc.
- Mecha internal damage vars encapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2780 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
panurgomatic
2011-12-23 10:54:23 +00:00
parent 99e31e0724
commit 32b2be1b5a
35 changed files with 1570 additions and 496 deletions

View File

@@ -3,7 +3,7 @@
icon = 'stationobjs.dmi'
var
stat = 0
emagged = 0
use_power = 0
//0 = dont run the auto
//1 = run auto, use idle

View File

@@ -28,7 +28,7 @@
var/slogan_delay = 600 //How long until we can pitch again?
var/icon_vend //Icon_state when vending!
var/icon_deny //Icon_state when vending!
var/emagged = 0 //Ignores if somebody doesn't have card access to that machine.
//var/emagged = 0 //Ignores if somebody doesn't have card access to that machine.
var/seconds_electrified = 0 //Shock customers like an airlock.
var/shoot_inventory = 0 //Fire items at customers! We're broken!
var/shut_up = 0 //Stop spouting those godawful pitches!