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Merge pull request #11979 from PsiOmegaDelta/160113-Changelog
Tweaks and changelog.
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@@ -69,7 +69,7 @@ obj/item/weapon/board/attackby(obj/item/I as obj, mob/user as mob)
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/obj/item/weapon/board/interact(mob/user as mob)
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if(user.incapacitated(INCAPACITATION_DISABLED) || (!isAI(user) && !user.Adjacent(src))) //can't see if you arent conscious. If you are not an AI you can't see it unless you are next to it, either.
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if(user.is_physically_disabled() || (!isAI(user) && !user.Adjacent(src))) //can't see if you arent conscious. If you are not an AI you can't see it unless you are next to it, either.
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user << browse(null, "window=boardgame")
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user.unset_machine()
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return
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