diff --git a/code/datums/skills/everyday/service.dm b/code/datums/skills/everyday/service.dm index dccb918fa86..117718c9cde 100644 --- a/code/datums/skills/everyday/service.dm +++ b/code/datums/skills/everyday/service.dm @@ -106,5 +106,5 @@ // Uniquely among skills, this skill works by modifying a pre-existing component used by player characters, rather than adding its own. // If you're a contributor reading up on skills, consider this your tutorial on how to make a skill modify some statistic directly. var/datum/component/morale/morale_comp = character.LoadComponent(MORALE_COMPONENT) - morale_comp.set_phi_value(morale_comp.get_phi_value() + (5 * skill_level)) + morale_comp.set_phi_value(morale_comp.get_phi_value() + (5 * (skill_level - 1)))