From 334d71cda57aee6ae567ccca7e92b9208a170832 Mon Sep 17 00:00:00 2001 From: VMSolidus Date: Fri, 3 Jul 2026 17:06:05 -0400 Subject: [PATCH] Update service.dm --- code/datums/skills/everyday/service.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/datums/skills/everyday/service.dm b/code/datums/skills/everyday/service.dm index dccb918fa86..117718c9cde 100644 --- a/code/datums/skills/everyday/service.dm +++ b/code/datums/skills/everyday/service.dm @@ -106,5 +106,5 @@ // Uniquely among skills, this skill works by modifying a pre-existing component used by player characters, rather than adding its own. // If you're a contributor reading up on skills, consider this your tutorial on how to make a skill modify some statistic directly. var/datum/component/morale/morale_comp = character.LoadComponent(MORALE_COMPONENT) - morale_comp.set_phi_value(morale_comp.get_phi_value() + (5 * skill_level)) + morale_comp.set_phi_value(morale_comp.get_phi_value() + (5 * (skill_level - 1)))