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Remove some world loops (#2965)
changes: Replaces a lot of in-world loops with more specific lists. Recipes are now copied in SSmachinery/Recover() Fixed bad sorting on all_areas list. Added skeleton Destroy() to SMESes as they did not have one and are failing to GC. Seems to shorten SSatoms init a bit, maybe from removal of in-world in MULEs?
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@@ -47,11 +47,6 @@
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S.uid = "[seeds.len]"
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S.roundstart = 1
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// Make sure any seed packets that were mapped in are updated
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// correctly (since the seed datums did not exist a tick ago).
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for(var/obj/item/seeds/S in world)
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S.update_seed()
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//Might as well mask the gene types while we're at it.
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var/list/used_masks = list()
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var/list/plant_traits = ALL_GENES
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