Wizard tweaks and fixes (#5850)

-removes mind control and golem summon from the battlemage, so they can't be a robust combat focused wizard that can also create a legion of followers

-fixes an issue with mind control not taking in consideration the target moving away

-increases the golem spell cooldown
This commit is contained in:
Alberyk
2018-12-30 02:44:00 +02:00
committed by Erki
parent 705f0d91c0
commit 347b63cbf5
4 changed files with 9 additions and 4 deletions
@@ -3,7 +3,7 @@
desc = "Summon a golem rune at your location, allowing you to create a servant golem with the right materials."
feedback = "SGE"
summon_type = list(/obj/effect/golemrune/wizard)
charge_max = 3000
charge_max = 6000
spell_flags = 0
range = 0
@@ -22,9 +22,7 @@
/spell/targeted/projectile/dumbfire/stuncuff = 2,
/spell/aoe_turf/conjure/mirage = 1,
/spell/targeted/shapeshift/corrupt_form = 1,
/spell/targeted/mindcontrol = 2,
/spell/targeted/flesh_to_stone = 1,
/spell/aoe_turf/conjure/golem = 1,
/spell/aoe_turf/blink = 1,
/spell/noclothes = 1,
/obj/structure/closet/wizard/armor = 1,
+1 -1
View File
@@ -51,7 +51,7 @@
user << "<span class='warning'>You invade the mind of \the [H]!</span>"
H << "<span class='danger'>Your mind is invaded by the presence of \the [user]! They are trying to make you a slave!</span>"
if(!do_after(user, H.stat == CONSCIOUS ? 80 : 40, target, 0, 1))
if (!do_mob(user, H, 80))
user << "<span class='warning'>Your concentration is broken!</span>"
return FALSE