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Pulling lockers, chairs, etc. now gives you a slowdown. (#9785)
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@@ -28,6 +28,8 @@
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var/const/default_mob_size = 15
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var/obj/item/closet_teleporter/linked_teleporter
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slowdown = 5
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/obj/structure/closet/LateInitialize()
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if (opened) // if closed, any item at the crate's loc is put in the contents
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return
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@@ -13,6 +13,8 @@
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var/tablestatus = 0
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pass_flags = PASSTABLE
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slowdown = 0
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/obj/structure/closet/crate/can_open()
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if (tablestatus != -1)//Can't be opened while under a table
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@@ -30,6 +30,8 @@
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var/makes_rolling_sound = TRUE
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var/buckle_sound = 'sound/effects/buckle.ogg'
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slowdown = 5
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/obj/structure/bed/Initialize(mapload, var/new_material, var/new_padding_material)
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. = ..()
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color = null
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@@ -213,6 +215,7 @@
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var/obj/item/reagent_containers/beaker
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var/iv_attached = 0
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var/iv_stand = TRUE
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slowdown = 0
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/obj/structure/bed/roller/update_icon()
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overlays.Cut()
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@@ -9,6 +9,8 @@
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var/mob/living/pulling = null
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var/bloodiness
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slowdown = 0
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/obj/structure/bed/chair/wheelchair/update_icon()
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cut_overlays()
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add_overlay(image(icon = 'icons/obj/furniture.dmi', icon_state = "w_overlay", layer = FLY_LAYER))
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