diff --git a/code/modules/mob/abstract/new_player/new_player.dm b/code/modules/mob/abstract/new_player/new_player.dm index c046df081cf..4b826baf882 100644 --- a/code/modules/mob/abstract/new_player/new_player.dm +++ b/code/modules/mob/abstract/new_player/new_player.dm @@ -305,8 +305,6 @@ INITIALIZE_IMMEDIATE(/mob/abstract/new_player) UpdateFactionList(character) - equip_custom_items(character) - // AIs don't need a spawnpoint, they must spawn at an empty core if(character.mind.assigned_role == "AI") @@ -328,6 +326,8 @@ INITIALIZE_IMMEDIATE(/mob/abstract/new_player) //Find our spawning point. var/join_message = SSjobs.LateSpawn(character, rank) + equip_custom_items(character) + character.lastarea = get_area(loc) // Moving wheelchair if they have one if(character.buckled && istype(character.buckled, /obj/structure/bed/chair/wheelchair))