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has_reagent crackdown Deux
Nothing fancy, I assume that get_amount is as bad as has_reagent, so might as well cut it.
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@@ -359,20 +359,21 @@ This function completely restores a damaged organ to perfect condition.
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// Internal wounds get worse over time. Low temperatures (cryo) stop them.
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if(W.internal && !W.is_treated() && owner.bodytemperature >= 170)
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if(!owner.reagents.has_reagent("bicaridine")) //bicard stops internal wounds from growing bigger with time, and also stop bleeding
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var/bicardose = owner.reagents.get_reagent_amount("bicaridine")
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if(bicardose > 0) //bicard stops internal wounds from growing bigger with time, and also stop bleeding
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W.open_wound(0.1 * wound_update_accuracy)
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owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy)
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if(bicardose >= 30) //overdose of bicaridine begins healing IB
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W.damage = max(0, W.damage - 0.2)
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if(!owner.reagents.has_reagent("inaprovaline")) //This little copypaste will allow inaprovaline to work too, giving it a much needed buff to help medical.
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W.open_wound(0.1 * wound_update_accuracy)
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owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy)
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owner.vessel.remove_reagent("blood",0.02 * W.damage * wound_update_accuracy)//Bicaridine slows Internal Bleeding
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owner.vessel.remove_reagent("blood",0.02 * W.damage * wound_update_accuracy)
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if(prob(1 * wound_update_accuracy))
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owner.custom_pain("You feel a stabbing pain in your [display_name]!",1)
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//overdose of bicaridine begins healing IB
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if(owner.reagents.get_reagent_amount("bicaridine") >= 30)
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W.damage = max(0, W.damage - 0.2)
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// slow healing
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var/heal_amt = 0
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