mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-27 06:54:18 +01:00
Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
Conflicts: code/modules/clothing/spacesuits/rig/rig.dm
This commit is contained in:
@@ -1142,21 +1142,22 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if(choice == 1)
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if (id)
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remove_id()
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return 1
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else
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var/obj/item/I = user.get_active_hand()
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if (istype(I, /obj/item/weapon/card/id))
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user.drop_item()
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if (istype(I, /obj/item/weapon/card/id) && user.unEquip(I))
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I.loc = src
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id = I
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return 1
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else
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var/obj/item/weapon/card/I = user.get_active_hand()
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if (istype(I, /obj/item/weapon/card/id) && I:registered_name)
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if (istype(I, /obj/item/weapon/card/id) && I:registered_name && user.unEquip(I))
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var/obj/old_id = id
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user.drop_item()
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I.loc = src
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id = I
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user.put_in_hands(old_id)
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return
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return 1
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return 0
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// access to status display signals
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/obj/item/device/pda/attackby(obj/item/C as obj, mob/user as mob)
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@@ -1184,9 +1185,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
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else
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//Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand.
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if(((src in user.contents) && (C in user.contents)) || (istype(loc, /turf) && in_range(src, user) && (C in user.contents)) )
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id_check(user, 2)
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user << "<span class='notice'>You put the ID into \the [src]'s slot.</span>"
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updateSelfDialog()//Update self dialog on success.
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if(id_check(user, 2))
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user << "<span class='notice'>You put the ID into \the [src]'s slot.</span>"
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updateSelfDialog()//Update self dialog on success.
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return //Return in case of failed check or when successful.
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updateSelfDialog()//For the non-input related code.
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else if(istype(C, /obj/item/device/paicard) && !src.pai)
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@@ -105,12 +105,13 @@
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if(istype(ai.loc, /turf/))
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new /obj/structure/AIcore/deactivated(get_turf(ai))
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ai.carded = 1
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admin_attack_log(user, ai, "Carded with [src.name]", "Was carded with [src.name]", "used the [src.name] to card")
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src.name = "[initial(name)] - [ai.name]"
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ai.loc = src
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ai.cancel_camera()
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ai.destroy_eyeobj(src)
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ai.cancel_camera()
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ai.control_disabled = 1
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ai.aiRestorePowerRoutine = 0
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carded_ai = ai
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@@ -120,10 +121,14 @@
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if(user.client)
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user << "<span class='notice'><b>Transfer successful:</b></span> [ai.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
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ai.canmove = 1
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update_icon()
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return 1
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/obj/item/device/aicard/proc/clear()
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if(carded_ai && istype(carded_ai.loc, /turf))
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carded_ai.canmove = 0
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carded_ai.carded = 0
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name = initial(name)
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carded_ai = null
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update_icon()
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@@ -140,10 +145,9 @@
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carded_ai.show_message(rendered, type)
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..()
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/*
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/obj/item/device/aicard/relaymove(var/mob/user, var/direction)
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if(src.loc && istype(src.loc.loc, /obj/item/rig_module))
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var/obj/item/rig_module/module = src.loc.loc
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if(!module.holder || !direction)
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return
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module.holder.forced_move(direction)*/
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if(user.stat || user.stunned)
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return
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var/obj/item/weapon/rig/rig = src.get_rig()
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if(istype(rig))
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rig.forced_move(direction, user)
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@@ -16,14 +16,9 @@
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/obj/item/device/flashlight/initialize()
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..()
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if(on)
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icon_state = "[initial(icon_state)]-on"
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set_light(brightness_on)
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else
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icon_state = initial(icon_state)
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set_light(0)
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update_icon()
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/obj/item/device/flashlight/proc/update_brightness(var/mob/user = null)
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/obj/item/device/flashlight/update_icon()
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if(on)
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icon_state = "[initial(icon_state)]-on"
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set_light(brightness_on)
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@@ -36,7 +31,7 @@
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user << "You cannot turn the light on while in this [user.loc]." //To prevent some lighting anomalities.
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return 0
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on = !on
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update_brightness(user)
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update_icon()
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user.update_action_buttons()
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return 1
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@@ -171,11 +166,7 @@
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on = 0
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src.force = initial(src.force)
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src.damtype = initial(src.damtype)
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if(ismob(loc))
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var/mob/U = loc
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update_brightness(U)
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else
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update_brightness(null)
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update_icon()
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/obj/item/device/flashlight/flare/attack_self(mob/user)
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@@ -206,10 +197,11 @@
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on = 1 //Bio-luminesence has one setting, on.
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/obj/item/device/flashlight/slime/New()
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..()
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set_light(brightness_on)
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spawn(1) //Might be sloppy, but seems to be necessary to prevent further runtimes and make these work as intended... don't judge me!
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update_brightness()
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icon_state = initial(icon_state)
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/obj/item/device/flashlight/slime/update_icon()
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return
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/obj/item/device/flashlight/slime/attack_self(mob/user)
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return //Bio-luminescence does not toggle.
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@@ -10,12 +10,12 @@
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var/looking_for_personality = 0
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var/mob/living/silicon/pai/pai
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/*/obj/item/device/paicard/relaymove(var/mob/user, var/direction)
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if(src.loc && istype(src.loc.loc, /obj/item/rig_module))
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var/obj/item/rig_module/module = src.loc.loc
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if(!module.holder || !direction)
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return
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module.holder.forced_move(direction)*/
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/obj/item/device/paicard/relaymove(var/mob/user, var/direction)
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if(user.stat || user.stunned)
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return
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var/obj/item/weapon/rig/rig = src.get_rig()
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if(istype(rig))
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rig.forced_move(direction, user)
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/obj/item/device/paicard/New()
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..()
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@@ -365,10 +365,10 @@ datum/uplink_item/dd_SortValue()
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item_cost = 7
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path = /obj/item/weapon/aiModule/syndicate
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/datum/uplink_item/item/tools/singularity_beacon
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name = "Singularity Beacon (DANGER!)"
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/datum/uplink_item/item/tools/supply_beacon
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name = "Hacked Supply Beacon (DANGER!)"
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item_cost = 7
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path = /obj/item/device/radio/beacon/syndicate
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path = /obj/item/supply_beacon
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/datum/uplink_item/item/tools/teleporter
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name = "Teleporter Circuit Board"
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@@ -622,7 +622,7 @@ var/image/default_abstract_uplink_icon
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if(!user)
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return 0
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var/obj/item/weapon/card/id/I = GetIdCard(user)
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var/obj/item/weapon/card/id/I = user.GetIdCard()
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var/datum/data/record/random_general_record
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var/datum/data/record/random_medical_record
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if(data_core.general.len)
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@@ -33,12 +33,12 @@ obj/item/device/hailer/attack_self(mob/living/carbon/user as mob)
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if(isnull(insults))
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playsound(get_turf(src), 'sound/voice/halt.ogg', 100, 1, vary = 0)
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user.show_message("<span class='warning'>[user]'s [name] rasps, \"[use_message]\"</span>",1)
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user.audible_message("<span class='warning'>[user]'s [name] rasps, \"[use_message]\"</span>", "<span class='warning'>\The [user] holds up \the [name].</span>")
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else
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if(insults > 0)
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playsound(get_turf(src), 'sound/voice/binsult.ogg', 100, 1, vary = 0)
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// Yes, it used to show the transcription of the sound clip. That was a) inaccurate b) immature as shit.
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user.show_message("<span class='warning'>[user]'s [name] gurgles something indecipherable and deeply offensive.</span>")
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user.audible_message("<span class='warning'>[user]'s [name] gurgles something indecipherable and deeply offensive.</span>", "<span class='warning'>\The [user] holds up \the [name].</span>")
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insults--
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else
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user << "<span class='danger'>*BZZZZZZZZT*</span>"
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