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fixes tool colors (#9129)
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@@ -119,6 +119,12 @@ There are several things that need to be remembered:
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#define GET_BODY_TYPE (cached_bodytype || (cached_bodytype = species.get_bodytype()))
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#define GET_TAIL_LAYER (dir == NORTH ? TAIL_NORTH_LAYER : TAIL_SOUTH_LAYER)
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/proc/overlay_image(icon,icon_state,color,flags)
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var/image/ret = image(icon,icon_state)
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ret.color = color
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ret.appearance_flags = flags
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return ret
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/mob/living/carbon/human
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var/list/overlays_raw[TOTAL_LAYERS] // Our set of "raw" overlays that can be modified, but cannot be directly applied to the mob without preprocessing.
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var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
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@@ -380,13 +380,15 @@
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/obj/item/screwdriver/robotic
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icon = 'icons/obj/robot_items.dmi'
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icon_state = "screwdriver"
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random_color = FALSE
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build_from_parts = FALSE
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/obj/item/device/multitool/robotic
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icon = 'icons/obj/robot_items.dmi'
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/obj/item/wirecutters/robotic
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icon = 'icons/obj/robot_items.dmi'
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icon_state = "wirecutters"
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build_from_parts = FALSE
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/obj/item/weldingtool/robotic
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icon = 'icons/obj/robot_items.dmi'
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