Merge resolution.

This commit is contained in:
Zuhayr
2013-07-30 17:33:18 -07:00
3 changed files with 64 additions and 7 deletions

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@@ -28,7 +28,7 @@ emp_act
// END TASER NERF
if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor/laserproof))
if(istype(P, /obj/item/projectile/energy) || !(istype(P, /obj/item/projectile/energy/electrode)) || istype(P, /obj/item/projectile/beam))
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
var/reflectchance = 40 - round(P.damage/3)
if(!(def_zone in list("chest", "groin")))
reflectchance /= 2
@@ -68,6 +68,24 @@ emp_act
del P
//End taser nerf.
//BEGIN BOOK'S TASER NERF.
if(istype(P, /obj/item/projectile/energy/electrode))
var/datum/organ/external/select_area = get_organ(def_zone) // We're checking the outside, buddy!
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes) // What all are we checking?
// var/deflectchance=90 //Is it a CRITICAL HIT with that taser?
for(var/bp in body_parts) //Make an unregulated var to pass around.
if(!bp)
continue //Does this thing we're shooting even exist?
if(bp && istype(bp ,/obj/item/clothing)) // If it exists, and it's clothed
var/obj/item/clothing/C = bp // Then call an argument C to be that clothing!
if(C.body_parts_covered & select_area.body_part) // Is that body part being targeted covered?
P.agony=P.agony*C.siemens_coefficient
apply_effect(P.agony,AGONY,0)
flash_pain()
src <<"\red You have been shot!"
del P
//END TASER NERF
if(check_shields(P.damage, "the [P.name]"))
P.on_hit(src, 2)
return 2