Fixes shuttles getting stuck if the docking...

...controller they are trying to dock with has been destroyed or is not
responding.
This commit is contained in:
mwerezak
2014-06-26 13:58:56 -04:00
parent 0f2ea177c9
commit 363ef79301

View File

@@ -2,6 +2,7 @@
//Shuttle controller is instantiated in master_controller.dm.
//shuttle moving state defines are in setup.dm
#define DOCK_ATTEMPT_TIMEOUT 450 //how long in ticks we wait before assuming the docking controller is broken or blown up.
/datum/shuttle
var/warmup_time = 0
@@ -9,6 +10,8 @@
var/docking_controller_tag //tag of the controller used to coordinate docking
var/datum/computer/file/embedded_program/docking/docking_controller //the controller itself. (micro-controller, not game controller)
var/last_dock_attempt_time = 0
/datum/shuttle/proc/short_jump(var/area/origin,var/area/destination)
if(moving_status != SHUTTLE_IDLE) return
@@ -49,12 +52,14 @@
if (!dock_target)
return
last_dock_attempt_time = world.time
docking_controller.initiate_docking(dock_target)
/datum/shuttle/proc/undock()
if (!docking_controller)
return
last_dock_attempt_time = world.time
docking_controller.initiate_undocking()
/datum/shuttle/proc/current_dock_target()
@@ -63,6 +68,8 @@
/datum/shuttle/proc/skip_docking_checks()
if (!docking_controller || !current_dock_target())
return 1 //shuttles without docking controllers or at locations without docking ports act like old-style shuttles
if (world.time > last_dock_attempt_time + DOCK_ATTEMPT_TIMEOUT)
return 1
return 0
//just moves the shuttle from A to B, if it can be moved