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https://github.com/Aurorastation/Aurora.3.git
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Gun update (#387)
This pull adds bolt actions rifles, they are like pump shotguns, with the capacity for 5 7.62mm bullets. Also adds a 7.62mm clip in the hacked autolathe. Raiders have a chance to spawn with one.
This commit is contained in:
@@ -205,6 +205,50 @@
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/obj/item/ammo_magazine/chameleon/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/boltaction
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name = "ammo clip (7.62mm)"
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icon_state = "762"
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ammo_type = /obj/item/ammo_casing/a762
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caliber = "a762"
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matter = list(DEFAULT_WALL_MATERIAL = 1800)
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max_ammo = 5
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multiple_sprites = 1
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/obj/item/ammo_magazine/c45uzi
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name = "stick magazine (.45)"
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icon_state = "uzi45"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/c45
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matter = list(DEFAULT_WALL_MATERIAL = 1200)
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caliber = ".45"
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max_ammo = 16
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multiple_sprites = 1
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/obj/item/ammo_magazine/c45uzi/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/tommymag
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name = "tommygun magazine (.45)"
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icon_state = "tommy-mag"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/c45
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matter = list(DEFAULT_WALL_MATERIAL = 1500)
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caliber = ".45"
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max_ammo = 20
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/obj/item/ammo_magazine/tommymag/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/tommydrum
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name = "tommygun drum magazine (.45)"
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icon_state = "tommy-drum"
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w_class = 3 // Bulky ammo doesn't fit in your pockets!
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/c45
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matter = list(DEFAULT_WALL_MATERIAL = 3750)
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caliber = ".45"
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max_ammo = 50
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/*
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//unused garbage
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@@ -81,7 +81,7 @@ obj/item/weapon/gun/energy/retro
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name = "\improper L.W.A.P. sniper rifle"
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desc = "A high-power laser rifle fitted with a SMART aiming-system scope."
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icon_state = "sniper"
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item_state = "laser"
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item_state = "sniper"
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fire_sound = 'sound/weapons/marauder.ogg'
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origin_tech = "combat=6;materials=5;powerstorage=4"
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projectile_type = /obj/item/projectile/beam/sniper
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@@ -24,8 +24,9 @@
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desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds."
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icon_state = "mini-uzi"
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w_class = 3
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load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
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max_shells = 15
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/c45uzi
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max_shells = 16
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caliber = ".45"
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origin_tech = "combat=5;materials=2;syndicate=8"
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ammo_type = /obj/item/ammo_casing/c45
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@@ -264,3 +265,20 @@
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user << "<span class='warning'>You need to open the cover to unload [src].</span>"
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return
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..()
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/obj/item/weapon/gun/projectile/automatic/tommygun
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name = "\improper Tommygun"
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desc = "A classic among criminals. Uses .45 rounds."
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icon_state = "tommygun"
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w_class = 3
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max_shells = 50
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caliber = ".45"
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
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slot_flags = SLOT_BELT
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ammo_type = /obj/item/ammo_casing/c45
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/tommymag
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/obj/item/weapon/gun/projectile/automatic/tommygun/update_icon()
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..()
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icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty"
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@@ -62,4 +62,14 @@
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flick("deckard-reload",src)
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..()
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/obj/item/weapon/gun/projectile/derringer
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name = "derringer"
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desc = "A small pocket pistol, easily concealed. Uses .357 rounds."
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icon_state = "derringer"
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item_state = "concealed"
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w_class = 2
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 3)
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handle_casings = CYCLE_CASINGS
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load_method = SINGLE_CASING
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max_shells = 2
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ammo_type = /obj/item/ammo_casing/a357
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@@ -135,3 +135,47 @@
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ammo_type = /obj/item/ammo_casing/shotgun/pellet
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w_class = 3
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force = 5
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/obj/item/weapon/gun/projectile/shotgun/pump/boltaction
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name = "\improper bolt action rifle"
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desc = "A cheap ballistic rifle often found in the hands of crooks and frontiersmen."
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icon_state = "moistnugget"
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item_state = "moistnugget"
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origin_tech = "combat=4;materials=2"
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slot_flags = SLOT_BACK
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load_method = SINGLE_CASING|SPEEDLOADER
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caliber = "a762"
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ammo_type = /obj/item/ammo_casing/a762
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max_shells = 5
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/obj/item/weapon/gun/projectile/shotgun/pump/boltaction/attackby(var/obj/item/A as obj, mob/user as mob)
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if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter) && w_class != 3)
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user << "<span class='notice'>You begin to shorten the barrel and stock of \the [src].</span>"
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if(loaded.len)
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afterattack(user, user)
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playsound(user, fire_sound, 50, 1)
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user.visible_message("<span class='danger'>[src] goes off!</span>", "<span class='danger'>The rifle goes off in your face!</span>")
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return
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if(do_after(user, 30))
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icon_state = "obrez"
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w_class = 3
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recoil = 2
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accuracy = -2
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item_state = "gun"
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slot_flags &= ~SLOT_BACK
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slot_flags |= (SLOT_BELT|SLOT_HOLSTER)
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name = "\improper obrez"
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desc = "A shortened bolt action rifle, not really acurate. Uses 7.62mm rounds."
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user << "<span class='warning'>You shorten the barrel and stock of the rifle!</span>"
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else
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..()
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/obj/item/weapon/gun/projectile/shotgun/pump/boltaction/obrez
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name = "obrez"
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desc = "A shortened bolt action rifle, not really accurate. Uses 7.62mm rounds."
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icon_state = "obrez"
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item_state = "gun"
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w_class = 3
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recoil = 2
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accuracy = -2
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slot_flags = SLOT_BELT|SLOT_HOLSTER
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@@ -2,7 +2,7 @@
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name = "\improper PTR-7 rifle"
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desc = "A portable anti-armour rifle fitted with a scope. Originally designed to used against armoured exosuits, it is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells."
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icon_state = "heavysniper"
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item_state = "l6closednomag" //placeholder
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item_state = "heavysniper"
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w_class = 4
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force = 10
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slot_flags = SLOT_BACK
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@@ -87,4 +87,4 @@
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if(wielded)
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toggle_scope(2.0)
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else
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usr << "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>"
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usr << "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>"
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