ERT Fix part 2 (For real)

This commit is contained in:
meyar
2013-06-02 01:30:15 -04:00
parent 8c40baf9e9
commit 36d0bb5fa1
2 changed files with 9 additions and 10 deletions

View File

@@ -148,15 +148,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
signal.data["radio"], signal.data["message"],
signal.data["name"], signal.data["job"],
signal.data["realname"], signal.data["vname"],, signal.data["compression"], list(0), connection.frequency)
if(connection.frequency == ERT_FREQ)
Broadcast_Message(signal.data["connection"], signal.data["mob"],
signal.data["vmask"], signal.data["vmessage"],
signal.data["radio"], signal.data["message"],
signal.data["name"], signal.data["job"],
signal.data["realname"], signal.data["vname"],, signal.data["compression"], list(0), connection.frequency)
else
if(intercept)
Broadcast_Message(signal.data["connection"], signal.data["mob"],
@@ -354,6 +345,10 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
// freq_text = "Mining"
if(1347)
freq_text = "Supply"
if(1441)
freq_text = "Death Squad"
if(1443)
freq_text = "Response Team"
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO

View File

@@ -27,7 +27,11 @@
/obj/machinery/telecomms/relay/preset/centcom
id = "Centcom Relay"
hide = 1
toggled = 0
toggled = 1
//anchored = 1
//use_power = 0
//idle_power_usage = 0
heatgen = 0
autolinkers = list("c_relay")
//HUB