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Chemical Improvements & Tweaks: Side-effects, overdoses, and more. (#9708)
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@@ -18,7 +18,7 @@
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//Healing vars
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var/obj/item/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents.
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var/currently_healing = 0
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var/injection_amount = 15 //How much reagent do we inject at a time?
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var/injection_amount = 10 //How much reagent do we inject at a time?
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var/heal_threshold = 10 //Start healing when they have this much damage in a category
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var/use_beaker = 0 //Use reagents in beaker instead of default treatment agents.
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var/treatment_brute = /datum/reagent/tricordrazine
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