Correctly flags blaster bolts as laser damage. (#11366)

This commit is contained in:
Matt Atlas
2021-03-04 16:02:25 +01:00
committed by GitHub
parent e9eb6b5011
commit 36df63f1ff
2 changed files with 42 additions and 1 deletions
@@ -197,6 +197,7 @@
damage = 30
check_armor = "laser"
damage_type = BURN
damage_flags = DAM_LASER
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
muzzle_type = /obj/effect/projectile/muzzle/bolt
hit_effect = /obj/effect/temp_visual/blaster_effect
@@ -216,7 +217,6 @@
pass_flags = PASSTABLE
muzzle_type = /obj/effect/projectile/muzzle/bolt
/obj/item/projectile/energy/blaster/heavy
damage = 35