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Correctly flags blaster bolts as laser damage. (#11366)
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@@ -197,6 +197,7 @@
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damage = 30
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check_armor = "laser"
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damage_type = BURN
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damage_flags = DAM_LASER
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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muzzle_type = /obj/effect/projectile/muzzle/bolt
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hit_effect = /obj/effect/temp_visual/blaster_effect
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@@ -216,7 +217,6 @@
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pass_flags = PASSTABLE
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muzzle_type = /obj/effect/projectile/muzzle/bolt
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/obj/item/projectile/energy/blaster/heavy
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damage = 35
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