TG: There's a metric assload of stuff here, mostly in preparation to my massive

traitor expansion, so I'll try to be brief:

- I added in the foundations for traitor factions. See factions.dm for all the
different faction datums. They don't do anything yet.

- I completely ported mob/var/mutations from a bitfield to a generic list.
Mutation enumerated-identifiers are added into this list. For instance, TK = 1,
COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise
operations could not actually be used after a certain size (because BYOND is
stuck in the 16bit era).

- I've added in completely-functional nano-augmentations. Check under
implantnanoaug.dm for a list of implants and implaners. As mentioned previously,
they are completely functional but may be slightly OP. Among these nanoaugs are
Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer,
Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't
go into detail as to what they do, but hopefully they should be self-
explanitory. If not, check out their descriptions in the file previously
mentioned.

- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg
file.

- New telecomms bus mainframe sprite, thanks to WJohnston.

- New holdable shield, sprites courtesy of Muncher (i had to mangle the side
sprites because of a technical little issue. I'll change it back to the original
soon). It can be retracted and expanded. Probably only going to be given to
traitors.

- A couple of minor bugfixes here and there, along with some code tidying.

Hope this isn't too large a commit. I intended it to be MUCH larger, but I've
decided to split up my Traitor Factions expansion into smaller commits.
Revision: r3692
Author: 	 vageyenaman
This commit is contained in:
Erthilo
2012-06-02 19:46:18 +01:00
parent f90ec4b414
commit 36effbacc2
100 changed files with 1455 additions and 483 deletions

View File

@@ -21,12 +21,17 @@ A list of items and costs is stored under the datum of every game mode, alongsid
var/items // List of items
var/list/ItemList // Parsed list of items
var/uses // Numbers of crystals
var/uplink_data // designated uplink items
// List of items not to shove in their hands.
var/list/NotInHand = list(/obj/machinery/singularity_beacon/syndicate)
New()
welcome = ticker.mode.uplink_welcome
items = dd_replacetext(ticker.mode.uplink_items, "\n", "") // Getting the text string of items
if(!welcome)
welcome = ticker.mode.uplink_welcome
if(!uplink_data)
uplink_data = ticker.mode.uplink_items
items = dd_replacetext(uplink_data, "\n", "") // Getting the text string of items
ItemList = dd_text2list(src.items, ";") // Parsing the items text string
uses = ticker.mode.uplink_uses