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Major UT Overhaul (#16544)
* Removes old UT definition files (drone/travis) * Adds concurrency definitions to the workflows * Changes our workflows to be more in line with what /tg does * Adds a workflow to build/commit TGUI * Adds a workflow to build/commit changelogs Add python version to dependencies.sh Fix dme errors Removes a bunch of not included files Cache Opendream and add directory to check_grep.py Co-authored-by: Werner <Arrow768@users.noreply.github.com>
This commit is contained in:
@@ -1,186 +0,0 @@
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//citizenship defines
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#define CITIZENSHIP_BIESEL "Republic of Biesel"
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#define CITIZENSHIP_SOL "Sol Alliance"
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#define CITIZENSHIP_COALITION "Coalition of Colonies"
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#define CITIZENSHIP_ELYRA "Republic of Elyra"
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#define CITIZENSHIP_ERIDANI "Eridani Federation"
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#define CITIZENSHIP_DOMINIA "Empire of Dominia"
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#define CITIZENSHIP_IZWESKI "Izweski Hegemony"
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#define CITIZENSHIP_NRALAKK "Nralakk Federation"
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#define CITIZENSHIP_EUM "Co-Operative Territories of EUM"
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#define CITIZENSHIP_PRA "People's Republic of Adhomai"
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#define CITIZENSHIP_DPRA "Democratic People's Republic of Adhomai"
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#define CITIZENSHIP_NKA "New Kingdom of Adhomai"
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#define CITIZENSHIP_FREE_COUNCIL "Free Tajaran Council"
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#define CITIZENSHIP_ZORA "Zo'ra Hive"
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#define CITIZENSHIP_KLAX "K'lax Hive"
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#define CITIZENSHIP_CTHUR "C'thur Hive"
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#define CITIZENSHIP_NONE "None"
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#define CITIZENSHIP_GOLDEN "Golden Deep"
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//religion defines
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#define RELIGION_NONE "None"
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#define RELIGION_OTHER "Other"
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#define RELIGION_CHRISTIANITY "Christianity"
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#define RELIGION_ISLAM "Islam"
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#define RELIGION_JUDAISM "Judaism"
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#define RELIGION_HINDU "Hinduism"
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#define RELIGION_BUDDHISM "Buddhism"
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#define RELIGION_SHINTO "Shinto"
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#define RELIGION_MOROZ "Moroz Holy Tribunal"
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#define RELIGION_TRINARY "Trinary Perfection"
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#define RELIGION_SCARAB "Scarab Folk Beliefs"
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#define RELIGION_TAOISM "Taoism"
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#define RELIGION_LUCEISM "Luceism"
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#define RELIGION_SIKHISM "Sikhism"
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#define RELIGION_STOLITISM "Vysokan Stolitism"
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#define RELIGION_THAKH "Th'akh"
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#define RELIGION_SKAKH "Sk'akh"
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#define RELIGION_AUTAKH "Aut'akh"
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#define RELIGION_SIAKH "Si'akh"
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#define RELIGION_QEBLAK "Qeblak"
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#define RELIGION_WEISHII "Weishii"
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#define RELIGION_SUURKA "Suur'ka"
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#define RELIGION_KIRGUL "Kir'gul"
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#define RELIGION_TWINSUNS "S'rendarr and Messa"
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#define RELIGION_MATAKE "Ma'ta'ke"
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#define RELIGION_RASKARA "Raskariim"
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#define RELIGION_HIVEPANTHEON "Hive Pantheon"
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#define RELIGION_PREIMMINENNCE "Preimminennce"
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#define RELIGION_PILOTDREAM "Pilot Dream"
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#define RELIGION_ETERNAL "The Eternal"
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#define RELIGION_KSSHR "Ksshr"
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#define RELIGION_SHRKH "Shrkh"
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#define RELIGION_MADA "Maraka"
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#define RELIGION_GLEANERS "Lights Accord"
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//accent defines
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#define ACCENT_CETI "Biesellite"
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#define ACCENT_COC "Frontiersfolk"
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#define ACCENT_ELYRA "Elyran"
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#define ACCENT_ERIDANI "Eridanian"
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#define ACCENT_ERIDANIREINSTATED "Reinstated Dreg"
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#define ACCENT_ERIDANIDREG "Eridanian Dreg"
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#define ACCENT_SOL "Solarian"
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#define ACCENT_SCARAB "Scarab Fleets"
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#define ACCENT_SILVERSUN_ORIGINAL "Silversun Original"
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#define ACCENT_SILVERSUN_EXPATRIATE "Silversun Expatriate"
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#define ACCENT_PHONG "New Hai Phongese"
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#define ACCENT_MARTIAN "Martian"
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#define ACCENT_KONYAN "Konyanger"
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#define ACCENT_LUNA "Lunan"
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#define ACCENT_GIBSON_OVAN "New Gibson Ovanstad"
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#define ACCENT_GIBSON_UNDIR "New Gibson Undirstad"
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#define ACCENT_HIMEO "Himean"
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#define ACCENT_VYSOKA "Vysokan"
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#define ACCENT_VENUS "Venusian Cytherean"
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#define ACCENT_VENUSJIN "Venusian Jintarian"
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#define ACCENT_DOMINIA_HIGH "High Morozi"
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#define ACCENT_DOMINIA_VULGAR "Vulgar Morozi"
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#define ACCENT_DOMINIA_FRONTIER "Imperial Frontier"
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#define ACCENT_DOMINIA_NOVIJADRAN "Novi Jadranic"
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#define ACCENT_DOMINIA_LYODII "Lyodii"
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#define ACCENT_JUPITER "Jovian"
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#define ACCENT_CALLISTO "Callistean"
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#define ACCENT_EUROPA "Europan"
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#define ACCENT_EARTH "Earther"
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#define ACCENT_NCF "Non-Coalition Frontier"
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#define ACCENT_FISANDUH "Fisanduhian"
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#define ACCENT_GADPATHUR "Gadpathurian"
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#define ACCENT_PLUTO "Plutonian"
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#define ACCENT_ASSUNZIONE "Assunzionii"
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#define ACCENT_VISEGRAD "Visegradi"
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#define ACCENT_VALKYRIE "Valkyrian"
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#define ACCENT_MICTLAN "Mictlanian"
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#define ACCENT_PERSEPOLIS "Persepolis"
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#define ACCENT_MEDINA "Medina"
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#define ACCENT_AEMAQ "Aemaq"
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#define ACCENT_NEWSUEZ "New Suez"
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#define ACCENT_DAMASCUS "Damascus II"
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#define ACCENT_ANTILLIA "Port Antillia"
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#define ACCENT_XANU "Xanu"
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#define ACCENT_SANCOLETTE "San Colette"
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#define ACCENT_BURZSIA "Burzsia"
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#define ACCENT_REPUBICLANSIIK "Republican Siik'maas"
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#define ACCENT_NAZIRASIIK "Nazira Siik'maas"
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#define ACCENT_CREVAN "Crevan Creole"
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#define ACCENT_DASNRRASIIK "Das'nrra Siik'maas"
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#define ACCENT_HIGHHARRSIIK "High-Harr'masir Siik'maas"
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#define ACCENT_LOWHARRSIIK "Lower-Harr'masir Siik'maas"
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#define ACCENT_AMOHDASIIK "Amohdan Siik'maas"
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#define ACCENT_RURALDELVAHHI "Rural Delvahhi"
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#define ACCENT_NOMADDELVAHHI "Nomadic Delvahhi"
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#define ACCENT_OLDYASSA "Old Ya'ssa"
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#define ACCENT_NEWYASSA "New Ya'ssa"
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#define ACCENT_NORTHRASNRR "Northern Ras'nrr Siik'maas"
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#define ACCENT_DINAKK "Din'akk Mountains Siik'maas"
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#define ACCENT_HARRNRRI "Harr'nrri Siik'mas"
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#define ACCENT_ZARRJIRI "Zarr'jiri Siik'mas"
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#define ACCENT_HEGEMON_NOBLE "Noble Hegemonic"
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#define ACCENT_HEGEMON_PEASANT "Peasant Hegemonic"
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#define ACCENT_TRAD_NOBLE "Noble Traditional"
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#define ACCENT_TRAD_PEASANT "Peasant Traditional"
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#define ACCENT_WASTELAND "Deep Wastelander"
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#define ACCENT_AUTAKH "Aut'akh Dialect"
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#define ACCENT_QUEENDOM "Queendom Dialect"
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#define ACCENT_TZA_PEASANT "Tza Prairie Peasant"
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#define ACCENT_TZA_NOBLE "Tza Prairie Noble"
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#define ACCENT_SOUTHLANDS_PEASANT "Southlands Peasant"
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#define ACCENT_SOUTHLANDS_NOBLE "Southlands Noble"
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#define ACCENT_BROKEN_PEASANT "Broken Coalition Peasant"
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#define ACCENT_BROKEN_NOBLE "Broken Coalition Noble"
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#define ACCENT_UNATHI_SPACER "Spacer"
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#define ACCENT_HAZANA "Hazana"
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#define ACCENT_TORN "Torn Cities"
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#define ACCENT_SKRELL "Standard Nral'Malic"
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#define ACCENT_HOMEWORLD "Qerrbalak"
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#define ACCENT_QERRMALIC "Qerr'Malic"
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#define ACCENT_ALIOSE "Aliose"
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#define ACCENT_AWEIJI "Aweiji"
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#define ACCENT_TRAVERSE "Traverse"
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#define ACCENT_GENNER "Generational Ship"
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#define ACCENT_SKRELLSOL "Solarian Skrell Standard"
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#define ACCENT_SKRELLCOC "Coalition Skrell Standard"
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#define ACCENT_SKRELLCETI "Biesellite Skrell Standard"
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#define ACCENT_SKRELLEUM "Nral'Daaq"
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#define ACCENT_SROM "Inner Voice"
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#define ACCENT_TATTUQIG "Tattuqig"
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#define ACCENT_ROOTSONG "Rootsong"
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#define ACCENT_VOIDSONG "Voidsong"
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#define ACCENT_ANCIENTSONG "Ancientsong"
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#define ACCENT_CRIMSONSONG "Crimsonsong"
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#define ACCENT_IRONSONG "Ironsong"
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#define ACCENT_SANDSONG "Sandsong"
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#define ACCENT_WASTESONG "Wastesong"
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#define ACCENT_WAVESONG "Wavesong"
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#define ACCENT_SUNKENSONG "Sunkensong"
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#define ACCENT_STARSONG "Starsong"
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#define ACCENT_TTS "Text-to-Speech"
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#define ACCENT_BLUESPACE "Bluespace"
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#define ACCENT_ZORA "Zo'rane"
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#define ACCENT_KLAX "K'laxane"
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#define ACCENT_CTHUR "C'thuric"
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#define ACCENT_LIIDRA "Lii'draic"
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#define ACCENTS_ALL_IPC_SOL list(ACCENT_SOL, ACCENT_EARTH, ACCENT_SILVERSUN_ORIGINAL, ACCENT_SILVERSUN_EXPATRIATE, ACCENT_VENUS, ACCENT_VENUSJIN, ACCENT_MARTIAN, ACCENT_JUPITER, ACCENT_CALLISTO, ACCENT_EUROPA, ACCENT_PHONG, ACCENT_ERIDANI, ACCENT_PLUTO, ACCENT_VISEGRAD, ACCENT_MICTLAN, ACCENT_KONYAN, ACCENT_LUNA, ACCENT_SANCOLETTE, ACCENT_TTS)
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#define ACCENTS_ALL_IPC list(ACCENT_CETI, ACCENT_TTS, ACCENT_XANU, ACCENT_COC, ACCENT_ELYRA, ACCENT_ERIDANI, ACCENT_ERIDANIDREG, ACCENT_ERIDANIREINSTATED, ACCENT_SOL, ACCENT_SILVERSUN_EXPATRIATE, ACCENT_SILVERSUN_ORIGINAL, ACCENT_PHONG, ACCENT_MARTIAN, ACCENT_KONYAN, ACCENT_LUNA, ACCENT_GIBSON_OVAN, ACCENT_GIBSON_UNDIR, ACCENT_HIMEO, ACCENT_VYSOKA, ACCENT_VENUS, ACCENT_VENUSJIN, ACCENT_JUPITER, ACCENT_CALLISTO, ACCENT_EUROPA, ACCENT_EARTH, ACCENT_NCF, ACCENT_PLUTO, ACCENT_ASSUNZIONE, ACCENT_VISEGRAD, ACCENT_SANCOLETTE, ACCENT_VALKYRIE, ACCENT_MICTLAN, ACCENT_PERSEPOLIS, ACCENT_MEDINA, ACCENT_NEWSUEZ, ACCENT_AEMAQ, ACCENT_DAMASCUS)
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#define RELIGIONS_ALL_IPC list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_OTHER, RELIGION_TRINARY, RELIGION_SCARAB, RELIGION_LUCEISM, RELIGION_SHINTO)
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@@ -1,7 +1,3 @@
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#define RELIGIONS_BIESEL list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_SHINTO, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_SIKHISM, RELIGION_OTHER, RELIGION_TRINARY)
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#define CITIZENSHIPS_BIESEL list(CITIZENSHIP_BIESEL, CITIZENSHIP_ERIDANI, CITIZENSHIP_COALITION)
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/singleton/origin_item/culture/biesellite
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name = "Biesellite"
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desc = "Relatively new compared to other cultures across the Orion Spur, the Biesellite culture was forged from the fire borne by its independence. Since its inception, it has continued to evolve, especially with the recent expansion of the Republic of Biesel into the Solarian Alliance's Outer Ring after its abandonment during the collapse. Despite its recent acquisition, the Corporate Reconstruction Zone as it is now known has begun adjusting and blending their own cultures into the Biesellite way of life, those not bending the knee and aligning are often bastions of insurgency and unrest."
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@@ -1,7 +1,3 @@
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#define RELIGIONS_COALITION list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_SHINTO, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_SIKHISM, RELIGION_OTHER, RELIGION_TRINARY)
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#define RELIGIONS_COALITION_ALL list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_SHINTO, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_SIKHISM, RELIGION_OTHER, RELIGION_TRINARY, RELIGION_SCARAB, RELIGION_MOROZ)
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#define CITIZENSHIPS_COALITION list(CITIZENSHIP_COALITION, CITIZENSHIP_BIESEL)
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/singleton/origin_item/culture/coalition
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name = "Coalition of Colonies"
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desc = "The Coalition of Colonies was born out of the fires of the Interstellar War, the bloodiest war humanity has seen since its dawn as a species. The majority of its citizens prize their freedom above all else, which has led to problems with governance for the Coalition: to this day, it remains a very decentralized and fragmented entity that can only be brought together as a unified front in moments of extreme crisis. But with the recent growth of the Republic of Biesel, retreat of the Solarian Alliance, and an increasingly militaristic Empire of Dominia, perhaps this matter shall change in the years to come."
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@@ -1,5 +1,3 @@
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#define CITIZENSHIPS_DOMINIA list(CITIZENSHIP_DOMINIA, CITIZENSHIP_COALITION, CITIZENSHIP_BIESEL)
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/singleton/origin_item/culture/dominia
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name = "Empire of Dominia"
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desc = "The Empire of Dominia (often simply referred to as \"the Empire\") is an autocratic monarchy that is heavily influenced by its state religion, the Moroz Holy Tribunal, which is often regarded as an offshoot of old Earth faiths. Imperial society is sharply divided between Morozians, which are themselves divided between noble Primaries and commoner Secondaries, and Ma'zals, which make up the population of its conquered worlds. Militaristic and expansionist, the Empire has been increasingly brought into conflict with its neighbors: the Serene Republic of Elyra and Coalition of Colonies. Dominians are often stereotyped as militant, religious, and egotistical."
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@@ -1,5 +1,3 @@
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#define RELIGIONS_ELYRA list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_SHINTO, RELIGION_BUDDHISM, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_SIKHISM, RELIGION_OTHER)
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/singleton/origin_item/culture/elyran
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name = "Serene Republic of Elyra"
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desc = "A rich and prosperous nation, the Serene Republic of Elyra is one of the few locations in the Orion Spur where phoron can be found. This phoron has made the Republic extremely wealthy and has given them a technological edge over much of the Spur. Highly-controlled customs and harsh immigration requirements have kept much of Elyra isolated from the broader Spur, and have led to the growth of a large population of \"Non-Citizen Persons,\" that reside in the Republic. Recent attacks by the Lii'dra Hive of the vaurca have led to the Republic becoming increasingly militarized."
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@@ -1,6 +1,3 @@
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#define RELIGIONS_SOLARIAN list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_SHINTO, RELIGION_BUDDHISM, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_SIKHISM, RELIGION_OTHER, RELIGION_TRINARY)
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#define CITIZENSHIPS_SOLARIAN list(CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_ERIDANI, CITIZENSHIP_COALITION)
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/singleton/origin_item/culture/solarian
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name = "Solarian"
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desc = "Despite the loss of much of its territory during the Solarian Collapse of 2463, most of those that fall under the general umbrella of Solarian culture are citizens or belong to statelets affiliated with the Alliance of Sovereign Solarian Nations (ASSN). By and large, Solarians are generally perceived as xenophobic, nationalistic, and militarist. Non-humans, aside from Skrell, are generally rare on Solarian worlds, and many that do reside on them are treated as second-class citizens at best."
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@@ -1,5 +1,3 @@
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/singleton/origin_item/culture/ipc_tau_ceti
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name = "Tau Ceti"
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desc = "Tau Ceti serves as a hotbed for IPC and synthetics in general, with their treatment and status being a contentious issue within the Republic. On average, IPC within the system are programmed or exposed to influences that place value on their status as individuals and encourage them to seek freedom and citizenship in life. This focus on freedom is however carefully tailored by megacorporate influence, with many synthetics being directly owned or in indentured servitude."
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@@ -12,4 +10,4 @@
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desc = "IPC have had a strong presence on Biesel, a place viewed by many as a beacon of hope and freedom for all species. IPC have been granted rights to self ownership and even citizenship, complete with property and a bid in the corporate job market. However, a great number remain in impoverished conditions in the slums of District 14 of Mendell City, while the majority of synthetics are still owned under conditions similar to those of the Alliance. New Gibson similarly hosts a number of IPC as a point of entry into the wider Tau Ceti system and the Republic at large. While the cold weather may provide for a comfortable stay, the negative attitude of the human population towards synthetics has forced many to adopt a more closed and stoic outlook, tending to keep to themselves."
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possible_accents = ACCENTS_ALL_IPC
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possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION, CITIZENSHIP_NONE)
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possible_religions = RELIGIONS_ALL_IPC
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possible_religions = RELIGIONS_ALL_IPC
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@@ -1,6 +1,3 @@
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#define CITIZENSHIPS_NRALAKK list(CITIZENSHIP_NRALAKK, CITIZENSHIP_EUM)
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#define RELIGIONS_NRALAKK list(RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_SUURKA, RELIGION_KIRGUL, RELIGION_OTHER, RELIGION_NONE)
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/singleton/origin_item/culture/federation
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name = "Federation Skrell"
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desc = "The Nralakk Federation was first formed in 900 CE to unite the Skrell diaspora on Qerrbalak and its initial colonies, and formed again in 2245 CE with the disappearance of Glorsh-Omega. The Federation throughout the centuries has always had the main goal of uplifting the Skrell species as a whole, resulting in a culture that places importance on family, success, and working as a collective for the betterment of Skrellkind."
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@@ -1,6 +1,3 @@
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#define RELIGIONS_ADHOMAI list(RELIGION_TWINSUNS, RELIGION_MATAKE, RELIGION_RASKARA, RELIGION_NONE, RELIGION_OTHER)
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#define CITIZENSHIPS_ADHOMAI list(CITIZENSHIP_PRA, CITIZENSHIP_DPRA, CITIZENSHIP_NKA)
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/singleton/origin_item/culture/adhomian
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name = "Adhomian"
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desc = "Adhomai is the most important planet culturally for the Tajara species. Due to its relatively recent discovery, all Tajara have some kind of connection to the homeworld. Adhomai is currently divided between three competing nations. Besides the national divide, regional and ethnic divisions still exist."
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@@ -174,4 +171,4 @@
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desc = "Despite all efforts by the revolutionaries to destroy the Njarir'Akhran nobility during the First Revolution, some of its members survived. These remnants still cling, to varying degrees, to the Pre-Contact traditions; a culture once infamous for its opulence and stratification. The Pre-Contact Nobility is faded to oblivion as its member succumbs to old age and the New Kingdom diverges to its own path. However, its influence is still felt in the Royalist project."
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possible_accents = list(ACCENT_OLDYASSA)
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possible_citizenships = CITIZENSHIPS_ADHOMAI
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possible_religions = RELIGIONS_ADHOMAI
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possible_religions = RELIGIONS_ADHOMAI
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